Hi Paul,
Could you tell me what the 1.2 environment mapping/lighting defaults were in 1.2 that can be applied to 1.5?
I'm trying to replicate/migrate the scene lighting (using an HDRI) from 1.2 to 1.5, and having a difficult time...(my hdri values (at least rotational) were lost when updating the rhino plugin)
Especially for the following:
-was the previous mapping "box" in 1.2? (seems closer to my previous lighting)
-should I use "global" or "per object" coordinates to keep the same values as 1.2?
-should texture coordinates rotation order be "xyz"?
-which rotational "slot" should I use to replicate 1.2: Should I use "transform" rotation or "projection" rotation to "match" 1.2?
-which border mode should I use to replicate 1.2? (wrap-around?)
-have any other values changed for the HDRI lighting from 1.2 to 1.5?
Thank you!
Nathan
Migrate environment lighting defaults to 1.5?
Moderator: face_off
Hi Nathan
To rotate the Octane Texture Environment in Octane 1.5, change to the Projection to Spherical. Pls see "IBL Rotation" in the manual (I just updated today) http://render.otoy.com/manuals/Rhino/?page_id=466.
Paul
To rotate the Octane Texture Environment in Octane 1.5, change to the Projection to Spherical. Pls see "IBL Rotation" in the manual (I just updated today) http://render.otoy.com/manuals/Rhino/?page_id=466.
Doesn't matter for the environment.-should I use "global" or "per object" coordinates to keep the same values as 1.2?
Doesn't matter.-should texture coordinates rotation order be "xyz"?
The environment doesn't use border mode unless the image has been scaled down.-which border mode should I use to replicate 1.2? (wrap-around?)
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question