Octane Render 1.022 beta2.2 RC3 available [obsolete]

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face
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Ad&A wrote:Nice release Radiance!
it' s working fine with my hardware.
Same scene 1200 s/px
rc2 11min, rc3 13min
rc2 is faster and cleaner but in rc3 material system is much improved, the bump works with diffuse materials.
I think you can´t compare a scene with bumps.
In RC2 they doesn´t works, so that they will not calculated.
Try a scene without bumps.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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acc24ex
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radiant wrote:nice i will do some testing today! :mrgreen:

It wont be long till octane render will be a 100 mb download XD
think of the possilitys if it was a 800 mb download and 2 gigs uncompressed :twisted:
Nice, I just hope that increase in size means more "pretty things" in the software, I loved those software competitions where you have to code a shitload of stuf in something like 32kb .exe file, amazing what can be achieved with optimized coding and in file sizes that are smaller than you average e-mail :)
Be checking the benchmark righ now, the download is slower getting under 100kb/s is the web site swamped because of the increased file size, or my connection acting up
benchmark scene with sun on (does the sun position change according to our OS regional settings?):
gtx 480 : 3.7
gtx 260 : 1.45
480 + 260: 3.9
Not really scaling right with the old architecture

Something I noticed before and is happening in this version, while using physical daylight I change the power slider from 1 sliding to 10 and the sun is going from superlight to dark then to light, instead of going lighter and lighter, right (?), is this documented, not a biggie but still?
Another annoying thing from older versions still residing, when I resize the panels the rendering window is all crapped up, usually I just change the window size in window properties so it fixes it. It didn't do it now. Although I maximised the octane render window all the way to my second monitor so I could fully maximise the right panel window..

Anyway how about adding detachable panel windows. I mean a you can buy a crappy second 22" monitor for like a 150 euros and it just adds to more desktop space - I would reccomend it to everyone I got a three monitor setup, and I don't think it would be a bad idea to add a fourth one, only if I had the space to put it on my desk :)

And I am goind to suggest to take a look the way cinema 4d has flexibility in organizing menus, I tried a couple of hundred different software tools, and by far the cinemas style has the best user GUI i have seen so far. Something in between photoshop coreldraw and microsoft word. But the main thing that I think is missing from majority of software is the way to detach absolutely any drop down menu and use it as a floating window in place you position it, it's like detach a File menu, and all of the commands apper as buttons in a floating window which you can close or attach to any other window panel. Even adobe products got this pretty badly implemented, I'm always loosing my windows around. The maxons approach in c4d was just so user friendly GUI wise, but the idea is great I didn't see that in almost any other professional software.. Well I guess the GUI is a project for itself, coding wise.. so anyway try to compare GUIs from other spftware and make a good judgement which is most user friendly and incorporate some of the ideas.. I know evend designing icons to represent stuff could be enough work alone, you could do like a mini-competition designing relevant icons - you know, it's easier to spot a shape than reading a text sometimes.
This one so far is pretty much OK, and it seems ok now, but I see there is going to be a lot more stuff coming in and than it's gonna get complicated rembembering what goes where..
Pauls
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I'm loving the new procedural controls...the mix function and assorted wavelengths are very nice! I'm not sure if this is occurring in all cases but when I add in procedural bumps I am getting far, far more fireflies in the scene. Without procedural bumps the scene stays fairly quiet.
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radiance
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Pauls wrote:I'm loving the new procedural controls...the mix function and assorted wavelengths are very nice! I'm not sure if this is occurring in all cases but when I add in procedural bumps I am getting far, far more fireflies in the scene. Without procedural bumps the scene stays fairly quiet.
when using procedurals for bump, you need to set the power very very small, eg 0.1 or less even 0.01.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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acc24ex
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What is "clamptexture" what does it do? Also Scale no idea so far,
In my case the sliders are useless while using float3 the scaling is huge while using the slider so I have to enter by hand or use the float which has linar/logarithmic option, it seems that float3 uses the logarithmic scale.. is it in the release to do option?

About other procedurals> the checks works great however it doesn't seem to be seamless? Still a lot more options to play with, thats good, so I discovered you can put those procedurals into the power property of an image texture, add a nice white marble and add checks for instantnew tile combination, or combine checks with a color, the possibilities seem endless even now,
What about some documentation about the procedurals..

Those sinewave and trianglewave is like something for the bump I would guess, it represents a gradient of a wave going inwards or outward figured so far..

and>
doing a lot of orbiting around the scene and changing all of that stuff quickly while testing - the scene freezes and crashes.. I've reinstalled win7 and still got some of the same freeze crashes, it could be hardware related, so if someone else experiences it report some more..
I just wanted to post a test shot of an interesting bumpy surface created with the procedurals and octane is turning gray one, and I was jsut preparing to save to .ocs.. fuck, I'm going to do something not octane now..
vizfellas
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tHx works fine now time for some test
Vista 64 bit|GeForce GTX 260|Duo 3Ghz|8 Gb
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radiance
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enricocerica wrote:Duno if this has been reported yet, once you arrive to the amount of samples you cannot select any material in the scene and you cannot restart the rendering anymore neither by moving the camera nor by selecting the restart button, is it just me or do other meet the same problem ?
Yeah, that's a blender export script issue.
when not rendering an animation, you should not pass the maxsamples parameter.

it's by default very low, so people export a single frame, it renders for 10 seconds and is then finished.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
LetoAtrell
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When I now select 4096 x 2048 the app doesn't crashes (yeah!!!) but the render window stays black ... after some resolution changes octane crashed unfortunatelly.

Leto
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
MagnusL3D
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Regarding building procedural shaders, i love it...but (and maybe all this have been said already)

- Alot of times I cannot discconnet nodes from each other
- I can add several connections to one input which makes things unstable
- When I delete a node with several connection to one input pin it crashes
- Sometimes when I delete a node it's incoming connection all get stuck up in the left corner of the area

In general it crashes alot and behaves strange but I so so so want to build procedural materials !

/M
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radiance
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MagnusL3D wrote:Regarding building procedural shaders, i love it...but (and maybe all this have been said already)

- Alot of times I cannot discconnet nodes from each other
- I can add several connections to one input which makes things unstable
- When I delete a node with several connection to one input pin it crashes
- Sometimes when I delete a node it's incoming connection all get stuck up in the left corner of the area

In general it crashes alot and behaves strange but I so so so want to build procedural materials !

/M
use the nodestack editor, we still need to iron out some node connection bugs.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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