NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering
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00Ghz:
Altough I mostly agree with your post. The sentence "devs were eating without results" sounds to me very unfair and simplistic. The developers are always developing. That is their job. You get paid once a month, that doesn´t mean the other 29 days you are working for free.
Altough I mostly agree with your post. The sentence "devs were eating without results" sounds to me very unfair and simplistic. The developers are always developing. That is their job. You get paid once a month, that doesn´t mean the other 29 days you are working for free.
OTOY has been raising a bunch of VC money and buying other companies like AppSlinger recently. I sure hope they've been paying you this whole time as wellJimStar wrote:Nice to read that at least some people do not mind that programmers are used to eat every day too...

I think people should be paid for their work, just like I want to be paid for my work. The price just needs to be fair, and the licensing model needs to be friendly.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I predict 99€ for standalone upgrade. 60-80€ for plug upgrades. This feels about right.
$200US total would rock. But again, as an investment, it pays for itself lickety split. So whatever...
$200US total would rock. But again, as an investment, it pays for itself lickety split. So whatever...
Last edited by FrankPooleFloating on Thu Mar 27, 2014 3:00 pm, edited 1 time in total.
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The new features are nice and some are very much needed (displacement and region rendering). I have missed region rendering ever since they took it out in my iray renderer Bunkspeed Pro!
As for costs, I'm a professional user so money isn't that big of an issue for me, especially when my other renderer costs THOUSANDS upfront, not to mention the annual maintenance fee (but I do get all updates for "free" while under a maintenance plan). Still though at this point OR doesn't have all the features to fully replace Bunkspeed but it does render fast and I hope that eventually we will be able to fully animate and move parts inside of the standalone just as I can inside of BS. I'm looking forward to the future of Octane Render! Perhaps as OR grows it will fully replace my other more expensive renderer as features are added. I enjoy using both of them but it would be nice if I could have one workflow. Then again options are never a bad thing
And yes for the love of all thing living, please add CTRL+Z to the next release. PLEASE with sugar and sprinkles on top! It is essential is fixing the human nature of messing something up

As for costs, I'm a professional user so money isn't that big of an issue for me, especially when my other renderer costs THOUSANDS upfront, not to mention the annual maintenance fee (but I do get all updates for "free" while under a maintenance plan). Still though at this point OR doesn't have all the features to fully replace Bunkspeed but it does render fast and I hope that eventually we will be able to fully animate and move parts inside of the standalone just as I can inside of BS. I'm looking forward to the future of Octane Render! Perhaps as OR grows it will fully replace my other more expensive renderer as features are added. I enjoy using both of them but it would be nice if I could have one workflow. Then again options are never a bad thing

And yes for the love of all thing living, please add CTRL+Z to the next release. PLEASE with sugar and sprinkles on top! It is essential is fixing the human nature of messing something up

900D | 4770k | ASUS Maximus VI Extreme | 2x RTX 2080 Ti's | 32GB RAM | AX1200i | Win 7 64bit | Autodesk Inventor | 3DS Max | Blender | Mudbox | Alias
But it is this technology that must support Octane or is Octane that must support them?jasonewilhelm wrote:I Just saw this announcement today regarding NVIDIA IRAY Visual Computing (Network) Appliance:
http://www.nvidia.com/content/vca/8871_ ... 2-1_HQ.pdf
I'm assuming OctaneRender 2.0 with its new network rendering technology will be able to take advantage of this network appliance for accelerating rendering instead of needing to add multiple GPUs to the same machine! This seems like an ideal hardware solution for those that can't pour so much money into a single computer workstation or want to accelerate rendering for multiple workstations. Its also scaleable so it seems a perfect fit for OctaneRender!

Intel Core i7 950\Zotac ION 512 mb, 1 Gainward 780 ti 3 gb\ 12 gb\ W7
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Is there actually a donate button?
I'd like to buy the guys a box of donuts.
I'd like to buy the guys a box of donuts.
Below are a few details that we can share from the GTC presentation, as we wait for NVIDIA to put up the slides/video:FrankPooleFloating wrote:I predict 99€ for standalone upgrade.
- The 1.x->2.x upgrade for standalone will be 99€ when 2.0 is released
- The above price also includes updating a previously purchased OTOY 1st party plug-in (Maya, Max, Blender...) from 1.x->2.0 as well
- 3rd party devs may set their own price for upgrading plug-ins from 1.x->2.x
Further details have not yet been formally announced, but should be soon.
- teddyboy16
- Posts: 38
- Joined: Wed Apr 13, 2011 9:50 pm
- Location: San Diego, CA USA
That's not bad at all especially since it includes upgrading a Otoy 1st party plug-in which I also have for Maya.Goldorak wrote:Below are a few detals that we can share from the GTC presentation, as we wait for NVIDIA to put up the slides/video:FrankPooleFloating wrote:I predict 99€ for standalone upgrade.
- The 1.x->2.x upgrade for standalone will be 99€ when 2.0 is released
- The above price also includes updating a previously purchased OTOY 1st party plug-in (Maya, Max, Blender...) from 1.x->2.0 as well
- 3rd party devs may set their own price for upgrading plug-ins from 1.x->2.x
Further details have not yet been formally announced, but should be soon.
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
That sounds like a really fair upgrade price for 1st party plug-in owners. I assume the DAZ plugin is 3rd party though? Not that it matters much because we're at v1.2 which took ages to reach but perhaps the revised api leads to quicker updates?Goldorak wrote:Below are a few detals that we can share from the GTC presentation, as we wait for NVIDIA to put up the slides/video:FrankPooleFloating wrote:I predict 99€ for standalone upgrade.
- The 1.x->2.x upgrade for standalone will be 99€ when 2.0 is released
- The above price also includes updating a previously purchased OTOY 1st party plug-in (Maya, Max, Blender...) from 1.x->2.0 as well
- 3rd party devs may set their own price for upgrading plug-ins from 1.x->2.x
Further details have not yet been formally announced, but should be soon.
But did OTOY miss an opportunity to squeeze till the pips squeak certain Max and Maya owners who appear to be gagging to pay more?


Last edited by Spectralis on Thu Mar 27, 2014 7:35 pm, edited 1 time in total.
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