Hi people,
I'm glad to share last version 1.52.1 which is based on Octane Sdk 1.52. I recommend to all update from 1.50 to 1.52.1
As you can notify that we'll use new numbering system. Which is synced to Octane SDK. Updates will be as 1.50.1, 1.50.2, 1.50.3,.....
Incoming plugin versions for SDK 2.0 will be numbered as 2.00.1, 2.00.2, 2.00.3, ....
Link for incoming Octane Render 2.0:
http://render.otoy.com/forum/viewtopic.php?f=7&t=38935
OctaneRender™ Standalone 1.52 [current stable]
http://render.otoy.com/forum/viewtopic.php?f=24&t=39150
changes for 1.52.1
- Some fixes on geometry updater.
- Two different geometry updater method has been implemented, both has own advantages. Which is named as "Syncronization on geo. updates" and located under Settings/others section.
Default option is disable for that, so keep off this option. This allow faster feedback on viewport and makes the updates on background. If you has some weird geometry on render view, please set on this option.
- New safe area lines for Live Viewer Window.
- Color convertion is disable for Floatbuffer option of render settings. So we should expect correct linear color output with floatbuffer.
- User category of Livedb windows was been revised. As longer you can put and get own materials to user category or create and organise material directories.
- Octane 1.52 features, it has improved matte material behaviour for several conditions
Changes on 1.51.0
- This version has some fixes about render freeze problem and a crash fix for render queue.
- Also wireframe mode has fixed.
- Build on Octane 1.51 core
Changes on 1.50.3
- added Tolerance parameter for Dirt Texture
- Fixed problem for missing emission functionality in absorption medium
- removed deprecated parameter is ray_step in abrosption medium
Changes on 1.50.2
There is several bug fixes which was reported some people by users. No new feature is planning to add. Only some fixes will be applied in this version.
WINDOWS Cinema 4D plugin 1.52.1 (based SDK 1.52) R12-R15
http://render.otoy.com/customerdownload ... .1-win.zip
Macosx Cinema 4D plugin 1.52.1 (based SDK 1.52) R13-R15
http://render.otoy.com/customerdownload ... Macosx.zip
Updated sample scenes package
http://render.otoy.com/customerdownload ... amples.zip
INSTALL
remove or backup old plugin files. Be sure removed from c4doctane dir and c4d dir. There is also a readme.txt file with instructions.
OctaneRender™ Standalone 1.50
http://render.otoy.com/forum/viewtopic.php?f=24&t=38840
Thanks to CurseStudio for teaser of NEW FREE Octane tutorial.
[vimeo]http://www.vimeo.com/84737320[/vimeo]
FULL TUTORIAL:
PART1: https://vimeo.com/84723763
PART2: https://vimeo.com/84724026
New features since 1.20
- New Live Viewer functionality:
Live Viewer has now these:
1) Allow material drag and drop from material manager and LiveDB, so you can easily assing materials to movable(has Octane Objecttag) or static objects(without any objecttag)
2) Select materials, object, dof from liveviewer by clicking RMB on any object
3) Assigning a ObjectTag from LV, so this makes that selected object will be movable. This operation will cause restart on rendering.
4) Copy/paste materials throught LV via popup menu or Ctrl+LMB / Ctrl+RMB
- Compatibility for HDR Light Studio http://www.hdrlightstudio.com
- fix for stop/restart rendering buttons: Now gpu frequency can go down
- Pause/resume button for render session
- fix for wrong color output when multipass or linear image ouput is selected
- fix for wrong visibility on render instances, which occurs if a parent object has different visibility
Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Happy rendering to you and welcomelucioing wrote:Hello!
I'm a new user and today (26 march) is my birthday! So, what a beautiful gift!
Thank you!!!![]()
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L.

Thanks ahmet, well done

Ciao beppe
Sweet ! thanks.
Is this build safe for production ? Or should we stick to the january version 1.01 (sdk 1.20.3)?
i can't still give %100 guarantee about it. We are close to stabile, but maybe some problems which need to fix
Is this build safe for production ? Or should we stick to the january version 1.01 (sdk 1.20.3)?
i can't still give %100 guarantee about it. We are close to stabile, but maybe some problems which need to fix
Titan Black + GTX 580-3go / Win 7 pro 64 bits / C4DR14 with integrated plugin / Blender / Octane standalone /
website : http://www.kiwimage.com
website : http://www.kiwimage.com
Big sorry,i have forgotten to activate a settings. Now it's fixed with 1.50.2lucioing wrote:Hi!
It seems there is a problem with cube mapping...
I'm unable to manage to mapping.
L.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw