Hi, for what I can see, the eye model is too flat. The reflection doesn't seem to be distorted by the curve of the cornea. The cornea curvature (trunked sphere on the eyeball acting like a lens) is what gives a spark of life in an eye. It can be a glossy material, but is better if specular wit IOR around 1.45 like glass. It can be necessary to add some roughness (very few) to catch the light. Othewize you may not see this tiny light spot which gives life to the eye.
Also, I noticed that CG eyes provided with some softwares are often modelled with a concave iris : it is wrong ! The iris is convexe. It can at worse be modelled flat, but must'nt be concave, because it adds too much depth to the cornea and reduces the thin lens effect. Also, the iris (diffuse material) is not lit enough if modelled concave, and the eye may appear too dark, even in strong light condition.
Reference image on this page :
http://www.snv.jussieu.fr/vie/documents/oeil/
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.