Thank you for your efforts. I have downloaded it some minutes ago, and I hope that I will be able to test it a bit tomorrow, but I will be very busy for 3 days and I will not be able to do much tests and to post comments until the end of the week. I'm sure that I will have a lot to read here then !
Octane Render 1.022 beta2.2 RC3 available [obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Hi !
Thank you for your efforts. I have downloaded it some minutes ago, and I hope that I will be able to test it a bit tomorrow, but I will be very busy for 3 days and I will not be able to do much tests and to post comments until the end of the week. I'm sure that I will have a lot to read here then !
Thank you for your efforts. I have downloaded it some minutes ago, and I hope that I will be able to test it a bit tomorrow, but I will be very busy for 3 days and I will not be able to do much tests and to post comments until the end of the week. I'm sure that I will have a lot to read here then !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Radiance I notice that if I use diffuse or specular material for walls on my test scene results are quite different:
diffuse walls - beta 2.2 RC3 samples 4.97 ~ 4.6 / 7.0 ~ 6.8
glossy walls set to high roughness/low specular - beta 2.2 RC3 samples 5.22 / 7.46 :O
and results are visually the same
I'st not much but it's faster than beta 2.1 for sure....
diffuse walls - beta 2.2 RC3 samples 4.97 ~ 4.6 / 7.0 ~ 6.8
glossy walls set to high roughness/low specular - beta 2.2 RC3 samples 5.22 / 7.46 :O
and results are visually the same
I'st not much but it's faster than beta 2.1 for sure....
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
wow you are really pushing yourselves with this.radiance wrote:well, this should be the last one, this will be v2.2 final if there's no major issues.
we need to move on to 2.3.
Radiance
Is this just a personal goal to get a FINAL release as soon as possible?
Or do you have superiors out there sending "Hurry up" emails
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
no, we need area lights and MLT asap...radiant wrote:wow you are really pushing yourselves with this.radiance wrote:well, this should be the last one, this will be v2.2 final if there's no major issues.
we need to move on to 2.3.
Radiance
Is this just a personal goal to get a FINAL release as soon as possible?
Or do you have superiors out there sending "Hurry up" emails
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
"direct sunlight through opacity mapped geometry is not working yet"
About this, could we have in the future, when DL works with opacity a material or a material modifier type of thing to block DL? I think it could be useful, it is for me, I'll post an image in wip later on what I use it for. I mean, a totally clear material or a matte one that doesn't show up but block the sun just the same.
About this, could we have in the future, when DL works with opacity a material or a material modifier type of thing to block DL? I think it could be useful, it is for me, I'll post an image in wip later on what I use it for. I mean, a totally clear material or a matte one that doesn't show up but block the sun just the same.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- enricocerica

- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Great release.
Two small things:
When you use the zoom picker, the image shift and you loose your actual camera location
When you've reached the texture limit during loading you get several messages stating that the new texture cannot be loaded, the problem is that all those messages still appear when you change a material, switch form direct lighting to path tracing, ... which is really annoying espacially when like in my scene you have to cancel many of those messages.
Two small things:
When you use the zoom picker, the image shift and you loose your actual camera location
When you've reached the texture limit during loading you get several messages stating that the new texture cannot be loaded, the problem is that all those messages still appear when you change a material, switch form direct lighting to path tracing, ... which is really annoying espacially when like in my scene you have to cancel many of those messages.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
- SheepFactory

- Posts: 66
- Joined: Sat May 15, 2010 7:50 am
Working wonderfully on my end so far. The slowdowns are gone so are the flashes.
Great job Octane team!
Great job Octane team!
try to drop all repetetive textures and use procedurals ?enricocerica wrote:Great release.
Two small things:
When you use the zoom picker, the image shift and you loose your actual camera location
When you've reached the texture limit during loading you get several messages stating that the new texture cannot be loaded, the problem is that all those messages still appear when you change a material, switch form direct lighting to path tracing, ... which is really annoying espacially when like in my scene you have to cancel many of those messages.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Not realy important bug.
--version shows 1.021
face
--version shows 1.021
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
