more procedurals

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radiance
Posts: 7633
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Hey,

i added a handfull of handy procedurals to get us started with RC3 coming out at the end of the day. ;)
some examples attached.
these use only a few kilobytes of GPU memory and use can use as much as you want ;)

procedurals now also work on bump.
all attachements use only procedurals, no imagemaps.
proc2.jpg
proc1.jpg

Radiance
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GeorgoSK
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Is it possible to do all these things straight in Node inspector... ? Instead of linking in Node Graph
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radiance
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GeorgoSK wrote:Is it possible to do all these things straight in Node inspector... ? Instead of linking in Node Graph
sure, that's how i did it, you can choose which technique fits you best.

Radiance
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PhilBo
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Looking great! Can't wait to play with those.
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MartyMart
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Hi

Don't forget to put them in the MAC build... ;)

Cheers

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andrian
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I hope you don't mind Radiance to post them here , but here they are. I have finaly some time to play with procedurals and here are the result:
carbon.png
chek.png
WOW.png
last one is rendered with accidental bloom trick i discovered and rendered inside octane...

I must say that procedurals are quite fun to play with, and the results are amazing...
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Making of : pool scene - part1
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radiance
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cool. ;)
you can make more complex ones by asigning another procedural to the 'offset' input of another procedural.

Radiance
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andrian
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Here is a simple seawater made with procedurals..

http://www.refractivesoftware.com/forum ... &mode=view

I'll post more here if Radiance don't mind..
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kubo
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I was too eager to test the 2.2 final, so even thou you finally didn't add the tile procedural, I could come up with this, with a little more effort they could look good.
But what I don't understand are 2 things, first why the saw wave does make that type of bump? and not one more like this http://img.archiexpo.com/images_ae/phot ... -73074.jpg. Also why the checkers one doesn't look like one checker up and the other one down instead of a line between them?
Also why when I add the bump map, doesn't matter the intensity of it, fireflies pop like crazy?
Hehehe, this is gonna be a lot of fun testing all the procedurals!
Attachments
woodboardstest03.jpg
woodboardstest02.jpg
woodboardstest01.jpg
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radiance
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when using bump, you need to scale the value very much, like 0.1 or less.

Radiance
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