Camera animations
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Hi , I have a wish, If it's so hard to add custom camera path currently, perhaps it's easy to add even more simple than circle camera path that it's already there (turnable) a simple directional camera path no? It's very vital to have for arch viz. Or even better to tell to octane to import a simple polyline corresponding to camera path - for example I can export camera path from 3dsmax as polylineline and if I can import this into octane like camera path instead just turnable will be even great. But for now extend circular camera path to simple directional path - left, right up, down line to follow ..
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The current custom animation paths can be made in 3dsmax and you an use the max2octane script to render with. It is production ready.
The next step will be collada, rib, fbx some time down the road. This will essentially do the same, but you will have 1 file with all animation and camera motion in.
The next step will be collada, rib, fbx some time down the road. This will essentially do the same, but you will have 1 file with all animation and camera motion in.
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I meant re-importing mesh witch is 6-7 million polys and rework all the materials for every frame is a nonsense, even though its a production ready, when there is no moving objects it's a lost of time and resources.. as I do arch viz and there is no moving objects at 80 percent of the time, just very simple camera moving ..[gk] wrote:The current custom animation paths can be made in 3dsmax and you an use the max2octane script to render with. It is production ready.
The next step will be collada, rib, fbx some time down the road. This will essentially do the same, but you will have 1 file with all animation and camera motion in.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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My portfolio2 - under construction
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
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Making of : pool scene - part1
you do not re work all material, you do this only once, then save your scene and the plugin will use your scene to render the objs....it's still not the best solution, but the result is nice...I'm waiting for support of fbx...one file/full animation imported would be the better solution, but I guess it takes time to implement all this stuff.andrian wrote:I meant re-importing mesh witch is 6-7 million polys and rework all the materials for every frame is a nonsense, even though its a production ready, when there is no moving objects it's a lost of time and resources.. as I do arch viz and there is no moving objects at 80 percent of the time, just very simple camera moving ..[gk] wrote:The current custom animation paths can be made in 3dsmax and you an use the max2octane script to render with. It is production ready.
The next step will be collada, rib, fbx some time down the road. This will essentially do the same, but you will have 1 file with all animation and camera motion in.
Hal.
Core i7 990x|GTX 580 3GBram|PNY GTX275|24GB ram|Win 7 64Bit....and the wonderful Octane 

What would you rather want:andrian wrote:I meant re-importing mesh witch is 6-7 million polys and rework all the materials for every frame is a nonsense, even though its a production ready, when there is no moving objects it's a lost of time and resources.. as I do arch viz and there is no moving objects at 80 percent of the time, just very simple camera moving ..[gk] wrote:The current custom animation paths can be made in 3dsmax and you an use the max2octane script to render with. It is production ready.
The next step will be collada, rib, fbx some time down the road. This will essentially do the same, but you will have 1 file with all animation and camera motion in.
MLT / area lights / instances
or
custom animation paths for your camera
choose one of two.

Radiance
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Radiance I do not press or something, I just wish to be implemented. Offcourse MLT / Instance and light are far far more important....
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Making of : pool scene - part1
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Making of : pool scene - part1
I didn't manage to make it work trough max 2009, didn't export anything, script crashes...
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1