Update:
Here is a updated version of my cactus, renderd in 2.2RC2 with --cam-focaldepth
(if you watch it on vimeo it's a little bit larger than the embeded version.)
[vimeo]http://www.vimeo.com/11960832[/vimeo]
-------------------------------------------------
OLD:
Made a little video of Cactus growing in 3D and renderd it in Octane, this is work in progress / test etc.. =)
http://www.vimeo.com/11846648
/M
Cactus test (updated)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by MagnusL3D on Sun May 23, 2010 9:13 am, edited 6 times in total.
- mib2berlin

- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Very nice idea and work, looking further.
Cheers mib
Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
It's made in Houdini, proceduraly generated, everything is just based on the current frame number so it kinda grows a little bit to "linear" right now, im going to investigate make it feel more organic.
From Houdini I write out a .OBJ sequence, then im using my homemade .BAT file to render the sequence.
The biggest problem I have with it all is that Houdini does not make .MTL files but it has stored information in the .OBJ file for the different "parts" or what not you want to call but Octane doesnt identify these at .OBJ import so I had to make the hole scene into 1 material with 1 texture so it would be cool if octane could understand "parts" as materials.
/M
From Houdini I write out a .OBJ sequence, then im using my homemade .BAT file to render the sequence.
The biggest problem I have with it all is that Houdini does not make .MTL files but it has stored information in the .OBJ file for the different "parts" or what not you want to call but Octane doesnt identify these at .OBJ import so I had to make the hole scene into 1 material with 1 texture so it would be cool if octane could understand "parts" as materials.
/M
are you active in any houdini forums ?MagnusL3D wrote:It's made in Houdini, proceduraly generated, everything is just based on the current frame number so it kinda grows a little bit to "linear" right now, im going to investigate make it feel more organic.
From Houdini I write out a .OBJ sequence, then im using my homemade .BAT file to render the sequence.
The biggest problem I have with it all is that Houdini does not make .MTL files but it has stored information in the .OBJ file for the different "parts" or what not you want to call but Octane doesnt identify these at .OBJ import so I had to make the hole scene into 1 material with 1 texture so it would be cool if octane could understand "parts" as materials.
/M
if you are, maybe you can find someone who's willing to build an exporter for octane.
we pay the people who write the scripts, and we give them strict / complete documentation and a standardized spec.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
This guy write's alot of exporter scripts for houdini (and Modo which I noticed no exported for either right?) I could send him a mail or if you wanna do it yourself?
http://www.modo.stenson.tv/
/M
http://www.modo.stenson.tv/
/M
Allright, mailed him the information.
/M
/M
Here is a updated version of my cactus, renderd in 2.2RC2 with --cam-focaldepth
(if you watch it on vimeo it's a little bit larger than the embeded version.)
[vimeo]http://www.vimeo.com/11960832[/vimeo]
/M
(if you watch it on vimeo it's a little bit larger than the embeded version.)
[vimeo]http://www.vimeo.com/11960832[/vimeo]
/M