Cactus test (updated)

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MagnusL3D
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Update:
Here is a updated version of my cactus, renderd in 2.2RC2 with --cam-focaldepth
(if you watch it on vimeo it's a little bit larger than the embeded version.)


[vimeo]http://www.vimeo.com/11960832[/vimeo]


-------------------------------------------------
OLD:
Made a little video of Cactus growing in 3D and renderd it in Octane, this is work in progress / test etc.. =)

http://www.vimeo.com/11846648

/M
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Still frame
Last edited by MagnusL3D on Sun May 23, 2010 9:13 am, edited 6 times in total.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

very very nice :)

how do you make the spikes grow ?
is it procedural or manually keyed ?

also, what host app did you use ?
what's your opinion on the export script ?

Radiance
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mib2berlin
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Very nice idea and work, looking further.

Cheers mib
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MagnusL3D
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Joined: Tue Apr 20, 2010 10:48 pm
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It's made in Houdini, proceduraly generated, everything is just based on the current frame number so it kinda grows a little bit to "linear" right now, im going to investigate make it feel more organic.

From Houdini I write out a .OBJ sequence, then im using my homemade .BAT file to render the sequence.

The biggest problem I have with it all is that Houdini does not make .MTL files but it has stored information in the .OBJ file for the different "parts" or what not you want to call but Octane doesnt identify these at .OBJ import so I had to make the hole scene into 1 material with 1 texture so it would be cool if octane could understand "parts" as materials.

/M
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

MagnusL3D wrote:It's made in Houdini, proceduraly generated, everything is just based on the current frame number so it kinda grows a little bit to "linear" right now, im going to investigate make it feel more organic.

From Houdini I write out a .OBJ sequence, then im using my homemade .BAT file to render the sequence.

The biggest problem I have with it all is that Houdini does not make .MTL files but it has stored information in the .OBJ file for the different "parts" or what not you want to call but Octane doesnt identify these at .OBJ import so I had to make the hole scene into 1 material with 1 texture so it would be cool if octane could understand "parts" as materials.

/M
are you active in any houdini forums ?
if you are, maybe you can find someone who's willing to build an exporter for octane.
we pay the people who write the scripts, and we give them strict / complete documentation and a standardized spec.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MagnusL3D
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Posts: 107
Joined: Tue Apr 20, 2010 10:48 pm
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This guy write's alot of exporter scripts for houdini (and Modo which I noticed no exported for either right?) I could send him a mail or if you wanna do it yourself?

http://www.modo.stenson.tv/

/M
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radiance
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afaik i just posted an ad on the luxology forums for one.
please do, ask him to contact me.

info at refractivesoftware dot com

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MagnusL3D
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Allright, mailed him the information.

/M
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

MagnusL3D wrote:Allright, mailed him the information.

/M
sweet thnx :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MagnusL3D
Licensed Customer
Posts: 107
Joined: Tue Apr 20, 2010 10:48 pm
Location: Sweden
Contact:

Here is a updated version of my cactus, renderd in 2.2RC2 with --cam-focaldepth
(if you watch it on vimeo it's a little bit larger than the embeded version.)

[vimeo]http://www.vimeo.com/11960832[/vimeo]

/M
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