
xtrm3d little corner
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I'm in the peanut gallery, but I vote C because it's got that real cool Michael Mann (miami vice) grading.
Awesome as usual.
best,
O
Awesome as usual.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
F
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
thank you very much gentlemen ..
final renders are here :
http://render.otoy.com/forum/viewtopic.php?f=5&t=37473
final renders are here :
http://render.otoy.com/forum/viewtopic.php?f=5&t=37473
my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
got a new model to play with ...


my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
super frustrated with octane 2.0 right now 

would be immensely thankful if someone could send me in the right direction
how can i export animation from maya to octane standalone ?
as we all know object do not have anim data
and alembic , while having animations and vertex deformation do not support material ( only come with one material )
do not want to use teh script with obj sequence .. since iw ould not get motion blur on the vert deformation
i am super frustrated right now and look forward to any help
thank you


would be immensely thankful if someone could send me in the right direction
how can i export animation from maya to octane standalone ?
as we all know object do not have anim data
and alembic , while having animations and vertex deformation do not support material ( only come with one material )
do not want to use teh script with obj sequence .. since iw ould not get motion blur on the vert deformation
i am super frustrated right now and look forward to any help
thank you
my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
hi,
i work with c4d but my workflow is to split the scene in three, static meshes exported as usual via obj, animated meshs exported via alembic and corrected via lua script, multiple animated and static cameras exported in alembic.
here is the link to the lua script, basically it will give you the correct pins of materials overwriting all of them with the same name:
http://render.otoy.com/forum/viewtopic.php?f=73&t=37817
can't wait to see your art with octane 2.0
ciao beppe
i work with c4d but my workflow is to split the scene in three, static meshes exported as usual via obj, animated meshs exported via alembic and corrected via lua script, multiple animated and static cameras exported in alembic.
here is the link to the lua script, basically it will give you the correct pins of materials overwriting all of them with the same name:
http://render.otoy.com/forum/viewtopic.php?f=73&t=37817
can't wait to see your art with octane 2.0

ciao beppe
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I replied to you in the other threadxtrm3d wrote:super frustrated with octane 2.0 right now
would be immensely thankful if someone could send me in the right direction
how can i export animation from maya to octane standalone ?
as we all know object do not have anim data
and alembic , while having animations and vertex deformation do not support material ( only come with one material )
do not want to use teh script with obj sequence .. since iw ould not get motion blur on the vert deformation
i am super frustrated right now and look forward to any help
thank you

http://render.otoy.com/forum/viewtopic.php?f=12&t=40414
hi rick ,
thank you for the input ,
the sad thing , is that alembic do not support multi material when imported into octane
hi beppe
tried your script with no success , either i am too dumb .. or maya is playing trick on me
thank you for the input ,
the sad thing , is that alembic do not support multi material when imported into octane

hi beppe
tried your script with no success , either i am too dumb .. or maya is playing trick on me

my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
after a long pause, decided to kick up octane to do some test render




my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420