So, I guess multiple UV Maps aren't supported? I beat my head against a wall for half a day trying to figure out why the man and woman presets wouldn't render in octane.
1st, just importing them as-is they render with the default base color
2nd, after pulling the individual shaders up to the top level out of the imported container, the body shaders work but the heads did not... head just rendered black. After spending a bunch of time trying to figure out what the problem was, I finally stumbled across the extra UV maps... body and head are both in the same mesh, and had 2 UV map sets. The reason the body worked ok, but the head does not is because the body UV map was first on the list. I selected the head cut/paste out to a new mesh and deleted the body UV map. did the complement to the body, and renamed them both to the same UV set name, and merged the meshes back together. Now everything renders fine. - but
Question:
1) will octane and/or the plugin be supporting multiple uv sets?
2) any idea why the shaders in the container nodes don't render unless they are pulled out?
attached is the working and not-working files. (non-working file is simply new file and placed man asset into the scene)
- multi-uv-sets.zip
- Contains both working and not working lxo files
- (551.48 KiB) Downloaded 265 times
step 1 import man:

- Snapshot of not working
step 2 pull shaders out of container

- Snapshot almost working
step 3 merge uv sets to a single uv set.

- Snapshot finally works