Can you give me an example of this pls (ie. is it just the Octane focal dist property that is changing, or the Modo focal length too?Whenever I move light around in LS, the camera's focal length seems to change
Paul
Moderator: face_off
Can you give me an example of this pls (ie. is it just the Octane focal dist property that is changing, or the Modo focal length too?Whenever I move light around in LS, the camera's focal length seems to change
I have been doing some testing with a single low-end card for both the Windows display adapter and for rendering, and you definitely need to reduce the render priority. I've been using Low, but Medium might by OK depending on your hardware. This setting is "remebered" (until you delete your Config701.cfg file).I'm experiencing quite a slowdown in the user interface when using the plugin, even when only running with one video card. Actually there's no difference between using one or two video cards, it's the same cursor lag.
just a little comment on this.. i found out that it strongly depends on the compelxity of the scene.. on simple scenes you might get away with medium.. with some you need low.. and there are others which force you to switch of the card at all, otherwise modo becomes completely unusable. dont know how this could be explained, but its like that for sure.face_off wrote:I have been doing some testing with a single low-end card for both the Windows display adapter and for rendering, and you definitely need to reduce the render priority. I've been using Low, but Medium might by OK depending on your hardware. This setting is "remebered" (until you delete your Config701.cfg file).I'm experiencing quite a slowdown in the user interface when using the plugin, even when only running with one video card. Actually there's no difference between using one or two video cards, it's the same cursor lag.
Paul
Good point Alex. And I suspect the influencing factor is how much OpenGl resources Modo is using to display the scene in the preview window. So if you turn OFF some of the settings in Preferences->Display->OpenGl (unsure which ones - but reducing texture resolution in particular would free up VRAM memory) that may enable you to use a high render priority.just a little comment on this.. i found out that it strongly depends on the compelxity of the scene.. on simple scenes you might get away with medium.. with some you need low.. and there are others which force you to switch of the card at all, otherwise modo becomes completely unusable. dont know how this could be explained, but its like that for sure.
OT:face_off wrote:
If you use your on-board graphics card as the Windows display adapter you should never need use to render anything less than full speed.
Haha - yes - good point.you´ll find NOBODY doing serious 3d on an integrated graphics adapter by one´s own choice,.
This should be happening already - but there is a bug (potentially introduced in the last patch) which is causing to not work correctly. I will fix this as a matter of urgency.Such as automatically linking texture maps upon conversion? We need to setup the diffuse, reflection, roughness, bump, or normal maps in MODO first so we can see them in the viewport. But after adding an Octane override, we need to add all these nodes, reattach the images, redo texture transforms, and conned them all the material. It would really speed things up to have some of this automated.