http://render.otoy.com/forum/viewtopic. ... 405#p79404
As in this thread, I switched off the eyereflection and cornea materials with a null portal.
To get around the issue with the specular materials, I used the polys from the eyereflection object to create a similar, closed object with a bit of volume in Blender. I basically just closed the end, duplicated, scaled and flipped some normals. This was imported back in and set to specular, with a very low opacity. With a environment map, I get this (left eye is the one with the spec object):

I have some reflections in the eyes now, but nothing near what's seen here:
http://render.otoy.com/forum/viewtopic.php?f=6&t=37439
Any idea of how to get this? I think the idea of modding the Daz eye could work, maybe even through a one-click geo-graft when that works. It's possible to add a lens and other stuff to get more realistic closeup rendering. For now I guess we can just hide the unwanted mats and attach the eye stuff as props?