hello,
this is a first step with octane-caustics in PMC-Mode. ( octane/C4D 1.18a) caustic blur is 0.02. rendertime on a GTX780/Titan-Rig was 1 hour 15 minutes
there is a lot more work on details (transition between waterline and rocks and so on) but until now i am quite happy with the overall-look of the caustics.
thank you in advance for comments and improvement-tips.
Coast (Causticstest PMC-Kernel)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
This looks great. I love the surface of the water. How have you dine that? Is it a texture displacement or sculpted?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
hi gordon,
thank you! the watersurface ( a deformed plane) is generated with the houdini-oceantoolkit for C4D. no texture or sculpting was involved.
http://www.valkaari.com/?cat=40
thank you! the watersurface ( a deformed plane) is generated with the houdini-oceantoolkit for C4D. no texture or sculpting was involved.
http://www.valkaari.com/?cat=40
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
Try using parallelism of 1 instead of 4. It will reduce the overall speed (samples/second), but caustics in tricky scenes tend to converge faster.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
hi abstrax,
thanks for the tip. i tried it but the result is a bit more noise and not better in general with with parallelism of 1 instead of 4.
thanks for the tip. i tried it but the result is a bit more noise and not better in general with with parallelism of 1 instead of 4.
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti