suggestion: save materials parameters

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studiocampus
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Posts: 41
Joined: Thu May 20, 2010 9:02 am
Location: italy

probably discussed tons of times, but I'm a newbie so...
It will increase a lot the current usability of the software: the ability of saving "patches" inside the single modules (ex. material) and recall the settings you already saved. also useful for me the ability of duplicate the modules already created.
Currently I didn't find any way to save the materials I created as "presets" for a library, for using them in the same project or other works.

by the way, fantastic work, go on!
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

this is on our short-term todo list.
expect presets soon.

Radiance
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Faizol
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radiance wrote:this is on our short-term todo list.
expect presets soon.

Radiance
may I suggest collapsible compound nodes? (ala Houdini's or Softimage's ICE nodes)
Fedora 17 | 16 GB RAM | Quadro 4000 | driver = nvidia 304.xx & CUDA 4.0
studiocampus
Licensed Customer
Posts: 41
Joined: Thu May 20, 2010 9:02 am
Location: italy

about collapsible compound nodes, I have no experience of houdini, but I also was wondering about the opportunity of import obj with materials (as we currently do) but see them as "collapsible compound nodes" with separate mesh geometry and materials entity.. (any experience of reaktor audio interface? the nodes can be macros that contains an extra level of structure)
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radiance
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just give us some time, i've got great ideas.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
studiocampus
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Posts: 41
Joined: Thu May 20, 2010 9:02 am
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got no doubt on this :D
xp64 professional - asus p7p55ws supercomputer - i5 750 - 16giga ddr3
cuda: 2 nvidia TITAN
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