Octane 1.5 features revealed!

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ssokol
Licensed Customer
Posts: 68
Joined: Thu Mar 22, 2012 8:39 pm
Location: Poland
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Rikk The Gaijin wrote:
ssokol wrote:New light sampling system - WHEN?
I need this!
Please
waiting from 8 months!
Abstrax said:
abstrax wrote:It's not decided yet, if the feature will be in 1.5 or 2.0. We will see.
There are so many features we need and we don't know when (or if) they will be available, so we have to suck it up and wait, or use another software.
I've been waiting for object motion blur and vector displacement since ages, I know they will arrive eventually, but nobody knows when.
Exact, it is what I'm doing now. I started looking for other software. But I like octane, and I wish to use always.
I' rendering a lot of interiors with a lot of small size light sources, and octane is unusable. Even with 3xGTX680 and DL diffuse it takes 10hours one image 1800x1200 and still NOISE!!!!!!

New light sampling system is TOP ONE for me!!!, if I want to use octane in profesional work.
I hope it will appear soon!
sathe
Licensed Customer
Posts: 41
Joined: Sun Apr 18, 2010 7:29 am

As one of the original users of the software, I can tell you right now, the only features I've wanted have been the "little" ones.

Eventually you guys will catch on and realise these are what make a production renderer useable. NOT big ass features over the horizon.
I'd love to use Octane as a primary production tool but it appears to be another few years away at least.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Exact, it is what I'm doing now. I started looking for other software. But I like octane, and I wish to use always.
I' rendering a lot of interiors with a lot of small size light sources, and octane is unusable. Even with 3xGTX680 and DL diffuse it takes 10hours one image 1800x1200 and still NOISE!!!!!!

New light sampling system is TOP ONE for me!!!, if I want to use octane in profesional work.
I hope it will appear soon!
A while ago I tried to explain, why we had to pull the direct light sampling:
http://render.otoy.com/forum/viewtopic.php?f=9&t=36737

This still applies.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Exact, it is what I'm doing now. I started looking for other software. But I like octane, and I wish to use always.
I' rendering a lot of interiors with a lot of small size light sources, and octane is unusable. Even with 3xGTX680 and DL diffuse it takes 10hours one image 1800x1200 and still NOISE!!!!!!

New light sampling system is TOP ONE for me!!!, if I want to use octane in profesional work.
I hope it will appear soon!
Read the whole thread and you will see, that i am also a very hard critics guy! But you haven´t heard a lot of critics a long time from me and i am still using octane. Ask yourself why :-). I know how much work it is to restructure a whole code, so it is capable and better for implementing new features. The base is built, now lets make a huge building on it :-). Surprise us, flash us.......lets get the other render engines far behind octane :-)

Chris!
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Karba wrote:Regarding speed improvement...

New light sampling makes sense only in case of huge amount of triangles like here (~130.000 lights)
LightSampling1_new.jpg
Old light sampling can't handle it properly
LightSampling1_old.jpg
Real projects usually don't contain so many light (here is about 20 light)

New light sampling still gives less noise
LightSampling2_new.jpg
Old one produces slightly more noise
LightSampling2_old.jpg
Maybe I missed something. Will this happen in 3.0 or anytime soon Thanks
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