testing schlick with volumetric light

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acc24ex
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- damn shlick, so with all of those WTF does schlick do, did some tests..

- google schlick see what you get, I got female masturbation

schlick phase
scatttering direction:

-0.3
shlick minus30.jpg
-0.5
shlick minus 50.jpg
-0.8
shlick minus80.jpg
-0.9
shlick minus90.jpg
+0.55
shlick plus55.jpg

...so, in this case the - 0.5 seems to look the best..

from http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
"The phase function controls in what direction light gets scattered. There is currently one kind of phase function defined,
with one parameter, scattering_direction. If set to 0.0, it means light gets scattered the same amount in any direction. A
setting larger than 0.0 means forward scattering, the larger the value, the more light is scattered in a similar direction as
it was traveling. 1.0 means it doesn't change direction. A negative value means backscattering, so more light is scattered
back to where it came from. This makes objects appear brighter on the side where the light is coming from."
Tugpsx
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Very nice this will help with a current project. Do you mind sharing the node info and steps.
Win 11 64GB | NVIDIA RTX3060 12GB
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acc24ex
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Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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most of the standard volumetric setups from the forum, ies light in front of a specular sphere, all inside a specular cube, with camera outside of it, with scattering to full, with PMC set to 6.. the schlich phase gives it a more "foggy" look around the objets.. the thing doesnt really clear up all that well, maybe if it's very subtle ..
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