- damn shlick, so with all of those WTF does schlick do, did some tests..
- google schlick see what you get, I got female masturbation
schlick phase
scatttering direction:
-0.3
-0.5
-0.8
-0.9
+0.55
...so, in this case the - 0.5 seems to look the best..
from http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
"The phase function controls in what direction light gets scattered. There is currently one kind of phase function defined,
with one parameter, scattering_direction. If set to 0.0, it means light gets scattered the same amount in any direction. A
setting larger than 0.0 means forward scattering, the larger the value, the more light is scattered in a similar direction as
it was traveling. 1.0 means it doesn't change direction. A negative value means backscattering, so more light is scattered
back to where it came from. This makes objects appear brighter on the side where the light is coming from."
testing schlick with volumetric light
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
3dmax, zbrush, UE
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Very nice this will help with a current project. Do you mind sharing the node info and steps.
Win 11 64GB | NVIDIA RTX3060 12GB
most of the standard volumetric setups from the forum, ies light in front of a specular sphere, all inside a specular cube, with camera outside of it, with scattering to full, with PMC set to 6.. the schlich phase gives it a more "foggy" look around the objets.. the thing doesnt really clear up all that well, maybe if it's very subtle ..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
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