Bump and Normal Directions

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Am I confusing myself, or did Octane get the bump and normal directions reversed in v1.3x? It looks like high is now black and low is white.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

treddie wrote:Am I confusing myself, or did Octane get the bump and normal directions reversed in v1.3x? It looks like high is now black and low is white.
Usually you get this if your normals are inverted. Just render the wireframe mode and enable the highlighting of backfaces to check.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Hm, that's what it was. Which is totally bizarre. I never flip my normals when I import into C4D, yet these ones got flipped somehow. Weird.

Thanks for the tip!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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