Bump and Normal Directions
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Am I confusing myself, or did Octane get the bump and normal directions reversed in v1.3x? It looks like high is now black and low is white.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
Usually you get this if your normals are inverted. Just render the wireframe mode and enable the highlighting of backfaces to check.treddie wrote:Am I confusing myself, or did Octane get the bump and normal directions reversed in v1.3x? It looks like high is now black and low is white.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hm, that's what it was. Which is totally bizarre. I never flip my normals when I import into C4D, yet these ones got flipped somehow. Weird.
Thanks for the tip!
Thanks for the tip!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.