Any feedback welcome
a little SSS, Dirt and Falloff just to experiment with ow they work
Fire away
Thanks
Peter
SSS tests
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
now these are beatiful, Peter!
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks Mate... learning everytime I try something aye :>)
Have a good one
Peter
Have a good one
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Beautiful test. Maybe some tips on how to get this effect for a young student octane. Can you show some screenshots of the settings screen material?
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Id love to give you some tips but I am fairly new to Subsurface scattering, fall-off and dirt nodes myself. I was just playing around with them all on one model.
My node map looks like I am on crazy-pills so I do no think it would be too much help to you I am afraid? I use Mix Material a lot and then keep mixing and tweaking until i get what I am after.
Load a model and go to the Live DB site. Under stone there is a JADE material
Throw that on your model and adjust the scattering and scale parameters etc. It will teach you a lot how it works. Remember subsurface scattering is "size" dependent so the scale of your model affects how light bounces around inside.
Good luck
Peter
My node map looks like I am on crazy-pills so I do no think it would be too much help to you I am afraid? I use Mix Material a lot and then keep mixing and tweaking until i get what I am after.
Load a model and go to the Live DB site. Under stone there is a JADE material
Throw that on your model and adjust the scattering and scale parameters etc. It will teach you a lot how it works. Remember subsurface scattering is "size" dependent so the scale of your model affects how light bounces around inside.
Good luck
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
These are so cool!
best,
O
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks Oli
Still so much to learn... I need to stop sleeping... yeah thats the ticket
Still so much to learn... I need to stop sleeping... yeah thats the ticket

Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
LOL! Yeah 2am used to be my sweet spot (magic hour) until I became a Daywalker.p3taoctane wrote:Thanks Oli
Still so much to learn... I need to stop sleeping... yeah thats the ticket
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14