
OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2
Moderator: juanjgon
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
it appears as if object dissolve is not working on one of my objects...
it is a ground plane with no thickness, it doesnt respond to unseen by camera or any other checkboxes....all other objects in the scene do
EDIT:
Disregard...false alarm
had 2 instances of the same object
it is a ground plane with no thickness, it doesnt respond to unseen by camera or any other checkboxes....all other objects in the scene do
EDIT:
Disregard...false alarm
had 2 instances of the same object
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590
Possible Bug: Cloned objects with different deformations aren't rendering different in Octane
I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.
I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.
Win 8.1 x64 | Supermicro dual 8-core XEONs | 128 GB RAM | 1 x nVidia Titan | 4 x nVidia GTX 780ti
Hello,
I'm back using Octane for Lightwave in 11.6.1
I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?
thanks
I'm back using Octane for Lightwave in 11.6.1
I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?
thanks
This is because by default the Lightwave plugin uses instancing to add the LW clones to the Octane scene. Instances can't have individual deformations or shading. In your scene you need to disable the option "Instance LW Clones" in the render target root node options panel: http://render.otoy.com/manuals/Lightwave3D/?page_id=155Tommes wrote:Possible Bug: Cloned objects with different deformations aren't rendering different in Octane
I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.
-Juanjo
It is strange ... are you using Lightwave x32?spigolo wrote:Hello,
I'm back using Octane for Lightwave in 11.6.1
I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?
thanks
-Juanjo
Hello,
thanks for the reply, but I have tried to disable it, and it doesen't seems to work..
thanks for the reply, but I have tried to disable it, and it doesen't seems to work..
Sorry, but only x32!juanjgon wrote:Can you test the plugin with Layout x64?gigi wrote:I have a similar problem, but my scene is simple. is a plane with a cube!
-Juanjo
Pc laptop | Corei7 at 2.8GHz | 16GB | GeForce GTX 980M 8 GB | 240 GB SSD | 500 GB 7200 Rpm| Windows 8.1 pro 64 |