OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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gigi
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Sorry! :oops:
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mdharrington
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it appears as if object dissolve is not working on one of my objects...

it is a ground plane with no thickness, it doesnt respond to unseen by camera or any other checkboxes....all other objects in the scene do


EDIT:

Disregard...false alarm

had 2 instances of the same object
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Tommes
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Possible Bug: Cloned objects with different deformations aren't rendering different in Octane

I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.
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spigolo
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Hello,
I'm back using Octane for Lightwave in 11.6.1

I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?

thanks
3dsign studio
Advanced visual communication
http://www.3dsign.it
gigi
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I have a similar problem, but my scene is simple. is a plane with a cube!
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Tommes wrote:Possible Bug: Cloned objects with different deformations aren't rendering different in Octane

I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.
This is because by default the Lightwave plugin uses instancing to add the LW clones to the Octane scene. Instances can't have individual deformations or shading. In your scene you need to disable the option "Instance LW Clones" in the render target root node options panel: http://render.otoy.com/manuals/Lightwave3D/?page_id=155

-Juanjo
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juanjgon
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gigi wrote:I have a similar problem, but my scene is simple. is a plane with a cube!
Can you test the plugin with Layout x64?

-Juanjo
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juanjgon
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spigolo wrote:Hello,
I'm back using Octane for Lightwave in 11.6.1

I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?

thanks
It is strange ... are you using Lightwave x32?

-Juanjo
spigolo
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Hello,
thanks for the reply, but I have tried to disable it, and it doesen't seems to work..
3dsign studio
Advanced visual communication
http://www.3dsign.it
gigi
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Posts: 40
Joined: Thu Mar 07, 2013 11:11 am

juanjgon wrote:
gigi wrote:I have a similar problem, but my scene is simple. is a plane with a cube!
Can you test the plugin with Layout x64?

-Juanjo
Sorry, but only x32!
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