pre-baked displacement

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juan
Licensed Customer
Posts: 61
Joined: Tue Feb 16, 2010 12:50 am
Contact:

sorry for the noobness but and how can i do a pre-bake a displacement?

in 3dmax?

i really want to know since octane doesnt support displacement (yet). i saw this amazing iguana rendered with octane with a pre-baked displ in a radiance post.


iguana:
http://www.refractivesoftware.com/forum ... uana#p1020


i didnt know where to post my question (sorry if im in the wrong place)


thanks
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

first you add a tesellation or a subdivision modifier to your mesh, fire up those divisions to get a nice result, then you add displacement modifier based on an image or texture, and there you are... althou be prepared for large polycount.
Good luck
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
juan
Licensed Customer
Posts: 61
Joined: Tue Feb 16, 2010 12:50 am
Contact:

thanks a lot!
Portfolio: http://www.tres31.com/site/

http://www.flickr.com/photos/tres31/



sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM
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