BMW 4 series render.

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oguzbir
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Here is my latest render. Along with different cam angles and material variations but these are draft renders.
Model purchased from turbosquid.

Hope you like it. Please drop in a line if you have any critics.
Best,
angle_a.jpg
angle0.jpg
angle2.jpg
angle1.jpg
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voon
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Looks nice ... where does one get such models? I mean it's not possible to get an accurate model just by looking at BMWs media pictures .. ? :)
vedushi
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Joined: Mon Nov 25, 2013 11:09 pm

I like them all. They look like the wallpaper which you can find on the BMW site. Is your scene lighten with a HDRI? I like look you have in those renders. Very clean and nice scene.

Keep it up. I'm working on a single GTX Titan and it makes a lot of fun.
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mbetke
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Great scene. Yould be cooking a bit longer to reduce the noise.
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oguzbir
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voon wrote:Looks nice ... where does one get such models? I mean it's not possible to get an accurate model just by looking at BMWs media pictures .. ? :)
Definitely. I'm not a modeller so, I render whatever I can buy :)

vedushi,
I did try to match those wallpaper images. Scene is lit by a custom HDRI and 2 additional Octane lights.

Mbetke,
Yeah yeah.. I do need to be patient and cook them a lot longer. :)
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vitgaus
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Very nice! Could you please show the scene light locations?
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oguzbir
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vitgaus1049 wrote:Very nice! Could you please show the scene light locations?
Nothing much to show.
There is one fixed big light material mapped plane object on top with a gradient opacity map.

Second one is different in all angles, just to create a specific reflection on the key edges where Hdri wont create reflection. And again this light has an opacity map so that hdri wouldnt be blocked.

Cheers,
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jagger
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really f###ing amazing!

a tutorial would be great
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