Specular Banding

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treddie
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Joined: Fri Mar 23, 2012 5:44 am

Can't decide whether or not this is a bug (Please see attached image). The banding COULD be a sort-of house-of-mirrors reflection of some bright edges, but I don't think I have ever seen this in reality for a simple piece of clear refractive material with parallel faces.
Specular Banding.jpg
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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LudovicRouy
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Did you try to reduce specular bounces (dl) or max depth (PMC) ? i think two or three would reduce this "mirror" effect another trick coul be to put less glossiness on second size of your glass...
manalokos
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That is the true effect it real life
treddie
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Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Did you try to reduce specular bounces (dl) or max depth (PMC)....
Thanks, I'll give those a try once this render completes.
That is the true effect it real life
Wasn't sure. I've noticed two before (one for each side of the glass), but never more.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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