Hi guys, this might be a stupid question but i really hope someone could help me out.
so i was playing around with the shadow catcher feature with an environment map and i noticed that when i have a fully reflective object i could see the ground plane with the shadow catching material on the object's reflection.
is there a way to fix this and have only the reflection of the environment and the shadow, instead of the ground plane blocking almost half of the environment?
Question regarding shadow catching for reflective object
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- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
You can achieve this in Maya with a projection node linked to your camera and baking.