Hi KarbaKarba wrote:That will probably be available in 2.x. Don't ask me when.tonycho wrote:Hi Karba, sorry for asking many times
when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map![]()
so I can prepare for my future project
I can't understand why region render is so difficult to implement

1 - select a region on the screen, a simple rectangle will do the job.
2 - calculate new region dimensions and center.
3 - calculate new Lens = original Lens * original width / region width
4a - calculate x shift = (region x center - original x center) / region width
4b - calculate y shift = (region y center - original y center) / region height
5 - render the region in the right place of the frame buffer
See image below ...
I think a simple script could do the job in 3dsmax : scripters are welcome.
NB : a good think would be to take in account the original x and y shift.
that's all folks

[EDIT] I made a mistake : zero-zero must be down-left because Y shift >0 is Up.