Octane Render 1.022 beta2.2 RC2 available [obsolete]

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Proupin
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If you attach let's say, a turbulence node to a glossy material's diffuse channel, and then un-link them, the diffuse channel disappears... get's fixed by changing material types and back.

I also experienced times where I cannot un-link an already attached node and keeps snapping back, this one is old...
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acc24ex
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Nostromo wrote:
acc24ex wrote:benchmark scene loaded octane_benchamrk.obj and just turned on the physical sky
seems ok..
crashes on some .obj files that worked before...
Can you provide at least one for us so we can try to reproduce it here ?

Thanks
/M
it's the old benchmark just resaved it with pathtracing on and sky on
Attachments
OctaneBenchmark 1022 beta2.2RC2.zip
(4.38 MiB) Downloaded 190 times
teknofreek
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face wrote:The smooth option seams not to work.
Same here, I've tried importing with the use obj normals off/on and pretty much most of the variations in that area, none seem to enable smoothing. Tested with 3 models that smoothing worked fine for (ie clearly you could see the effect of it on or off..) in 1.021. beta 2.1. RC1
Only a single GTX260.
On other matters..
WOW! a LOT faster to bring the materials up in the node editor list!! Sometimes 1.021 RC2.1 could take 2 -3 minutes to bring up the mats.. now for same model, maybe 10 -15 seconds.! :)
Able to load scenes via obj, that "normally" would have crashed Octane 1.021 2.1 previously Yay!! :D :D At least 130 materials+ 87 different tex maps.

With smoothing sorted and light through trasparency working.. I'd be a happy happy, joy joy camper.. ;) :D
Cheers!
TF
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Nostromo
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The smoothing bug has been found and is already fixed on our side. In the mean time, create a dummy material, switch the rendering to it then come back to your main scene and the option will have changed. It's basically correctly set when it's uploaded to the GPU but not updated after.

/M
teknofreek
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Thx Nostromo
Cool workaround!
Currently rendering a image at 2048x1024, reasonably hires tex maps and is working a treat.
Great work!! :)
TF
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Nostromo
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acc24ex wrote:it's the old benchmark just resaved it with pathtracing on and sky on
I'm not getting any crashes with that one .. what do you do to get it to crash loading the obj ?
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Nostromo
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Elvio wrote:Im having problems with the Active Cuda Devices, when i import a obj file i can add my other video cards, but when i load a .ocs scene i can´t add a new video card.
It is not because you loaded an OCS, it's because you have a render going on. You can't change the device settings you started rendering, you need to do it straight after the loading.

Cheers
/M
livuxman
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I used the version of the benchmark set by acc24ex and seen that there is a problem (at least in the linux version)

If I try to load directly from the command line with "octane OctaneBenchmark/octane_benchmark\ for\ 1022\ beta\ 2.2rc.ocs" the program exits with:
ERROR: Program executed illegal instruction.. terminating

It seems something related to the treatment of spaces in the name of the files, without them it works perfectly. Loading from within octane works well with spaces.

In case anyone is interested, I created a file with the benchmark compatible with RC2, adjusted to be similar to the original version.

Indeed, with the change in roughness parameter I noticed another problem. Initially created in logarithmic format and you see the option to change it, but after reopening the scene, appears linear and can not be changed.

Cheers
Attachments
OctaneBenchmark-beta2.2RC2.zip
(1.17 MiB) Downloaded 190 times
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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Amplitude
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Has anyone else noticed this?

version: beta 2.2 RC2
When you create a material , for instance a diffuse, and then switch it to something else all the little dots in the node graph disappear.
However if you have connected another function to the base shader first, it doesn't happen.
Here is a screen capture.

I think it's a new bug, tested with the beta 2.1 and everything works fine there.
Attachments
BugNodes1.jpg
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radiance
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livuxman wrote:I used the version of the benchmark set by acc24ex and seen that there is a problem (at least in the linux version)

If I try to load directly from the command line with "octane OctaneBenchmark/octane_benchmark\ for\ 1022\ beta\ 2.2rc.ocs" the program exits with:
ERROR: Program executed illegal instruction.. terminating

It seems something related to the treatment of spaces in the name of the files, without them it works perfectly. Loading from within octane works well with spaces.

In case anyone is interested, I created a file with the benchmark compatible with RC2, adjusted to be similar to the original version.

Indeed, with the change in roughness parameter I noticed another problem. Initially created in logarithmic format and you see the option to change it, but after reopening the scene, appears linear and can not be changed.

Cheers
Can you try placing the filename between brackets ?

eg "/some path/some file"

Radiance
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