by jitendra » Wed Jan 14, 2015 8:12 am
jitendra
Wed Jan 14, 2015 8:12 am
roeland wrote:Since we changed the texture projections for version 1.30 I updated this script. The UV transform doesn't need the (.5, .5) offset anymore, and the width given for the scale is the full width, not the half width.
camera map 1.30.lua
Additional features:
- the script also works for orthographic and spherical cameras (for cylindrical cameras it's not possible to correctly map the texture).
- You can camera map the environment texture by selecting the texture environment node (although it will look weird if you have reflections of the environment in your scene).
--
Roeland
Thank you Roeland,
Works like a charm.
Best Regards, JITENDRA
Best Regards, Jitendra
Win 7x64, Intel i7 3.2Ghz, 20GB RAM, Nvidia GTX 580 + 590 & Quadro 600