BorisGoreta wrote:Infochannel kerneel sees lights as material ID altough thez are set to be invisible in normal render.
Yes, the problem is that for Octane light sources are also objects, so it show them in the infochannel kernels with all other scene objects. Unfortunately the flag "unseen by camera" doesn't work currently for infochannel kernel, so the only way to hide them is disable the lights in the scene editor.
-Juanjo