No problem, it should be workSheepFactory wrote:Getting softimage 2011 tomorrow so I am looking forward to testing your plugin face
Beta 2.2 RC1: SoftImage XSI plugin testing thread
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Here is a video how you can animate the focal depth with ICE.
[vimeo]http://www.vimeo.com/11891062[/vimeo]
[vimeo]http://www.vimeo.com/11891062[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
So i've got the animation to work with a simple dancing character. I know its still early in the development, but I have a few questions.
--I couldn't find any discussion on the workflow to retain materials after going back and forth between xsi and octane. This has to be simple, but I'm missing it.
-- How do you stop an animation render?
-- can the render be minimized in a way that it doesn't keep popping up and taking focus away from any other things you may be working on in the OS?
Looks promising so far. Thanks for the great work.
--I couldn't find any discussion on the workflow to retain materials after going back and forth between xsi and octane. This has to be simple, but I'm missing it.
-- How do you stop an animation render?
-- can the render be minimized in a way that it doesn't keep popping up and taking focus away from any other things you may be working on in the OS?
Looks promising so far. Thanks for the great work.
Ryzen 5950x
128GB Ram
RTX 3070 x 3
128GB Ram
RTX 3070 x 3
Oh, i haven´t fixed it?adrencg wrote:When I hit render, Octane does not load.
Using the very latest Octane update.
----arghhhh!! the directory spaces thing got me again. Fixed it.
Then in the next release
Back and forth should be work, when you check the "Overwirte Existing" under the tab "Project Configuraten" in the group "Project".adrencg wrote:So i've got the animation to work with a simple dancing character. I know its still early in the development, but I have a few questions.
--I couldn't find any discussion on the workflow to retain materials after going back and forth between xsi and octane. This has to be simple, but I'm missing it.
-- How do you stop an animation render?
-- can the render be minimized in a way that it doesn't keep popping up and taking focus away from any other things you may be working on in the OS?
Looks promising so far. Thanks for the great work.
I have detected, that the Softimage obj exporter use 2 materials, when a material is shared.
Also, you have a sphere and a cube with mat white. Then, after the objexport, you have white and white1.
If you add a cone, then the sphere has mat white, the cube and the cone white1.
A little bit wired
But attention, you overwrite with that option the Octane materials.
Better is to setup you scene complete in Softimage and then export it to Octane.
For some test you should then use the "Overwrite" function.
If you are lucky with the result in Octane, then you can save the scene in Octane with file -> save.
After that, don´t use the "Overwrite" function.
Then you can click render frame/animation to render.
To stop the animation, press cancel on the renderbar. See the image below.
It can be hidden, while Softimage wait for Octane and the Softimage windows shows like a window that has no response.
Alt+Tab will show it then.
The render in background doesn´t work at the moment with Octane.
The function should work, while the window is reduced. Seems that the window attributes are interchanged.
face
Edit:
Image forgotten
- Attachments
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- render.gif (3.04 KiB) Viewed 5320 times
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I will update the progressbar a little bit.adrencg wrote:Thanks, that helps. I don't know why i didn't think oft he cancel bar.
I don't see an "overwrite" button on the plugin.
Change it to "Render Frame 1/100"
Looks better
The option should be look like the image on the download post.
Ok, it is a field deeper, under "Use Existing Project".
Maybe you loaded an Softimage scene with the plugin in it?
Then you should delete the
Octane_exporter in the Softimage scene explorer
faceWin10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
///// NEW UPDATE /////
You can download it from the second post in this tread.
You can download it from the second post in this tread.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I got the new plugin working, after a 2 hour odyssey of trying to delete the octane folder from my workgroup(windows permissions were acting weird). Anyway, I have the "overwrite" button now.
What happens is very frustrating. I assign surface color in Octane, then save and close scene. Go back to XSI, change some polys, then hit render frame again. Octane opens and the color is back to the default(with "overwrite" unchecked in plugin). I got once material to stay the correct color, but no others will change.
What happens is very frustrating. I assign surface color in Octane, then save and close scene. Go back to XSI, change some polys, then hit render frame again. Octane opens and the color is back to the default(with "overwrite" unchecked in plugin). I got once material to stay the correct color, but no others will change.
Ryzen 5950x
128GB Ram
RTX 3070 x 3
128GB Ram
RTX 3070 x 3
What happens, when you start Octane direct and load the obj manualy?adrencg wrote:I got the new plugin working, after a 2 hour odyssey of trying to delete the octane folder from my workgroup(windows permissions were acting weird). Anyway, I have the "overwrite" button now.
What happens is very frustrating. I assign surface color in Octane, then save and close scene. Go back to XSI, change some polys, then hit render frame again. Octane opens and the color is back to the default(with "overwrite" unchecked in plugin). I got once material to stay the correct color, but no others will change.
Try some workflow:
Create you scene in xsi.
Send it to Octane with the render button.
Change materials and save the scene in Octane.
Back in XSI, change what you want.
Click the export obj/mtl only button.
Start the octane.exe direct from his folder.
Load the obj in Octane.
Show what happens.
face
Edit:
Maybe i should write my own obj exporter...
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578

