Assembled the 3D-scanner at home.:)

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p3taoctane
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dude.... cool!!!
Do you ever sleep?? :lol:
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JimStar
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Just played some more...
Have found that such a position of projector-camera is not good. As the object stays at the ground, it must be vice-versa for the good result, projector above the camera. As otherwise the topmost part of scanned object is occluded from scan...
So now I just need to find the appropriate tripod for that construction to make it more convenient "all in one", where the projector will be placed above the camera...;)
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ROUBAL
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Great work. AhAh, I like the hammer and saw ! It is for fine tuning I presume ?
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JimStar
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ROUBAL wrote:I like the hammer and saw ! It is for fine tuning I presume ?
Yep! :mrgreen:
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JimStar
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Got some time to work on this pet-project (having a vacation).;)
No nice user-interface so far, so will release it for testing some later (so far Mac version only)...
Assembled the new rig - now it's much more convenient, as there is no need to recalibrate projector-camera system every time the scanned scene is changed: just pressing calibration button if the projector-camera positions in respect to each other were changed (and there is no need to do it often, only if the sizes of different scanned objects are very different). And later just point it to every new object using the tripod mechanism and shot...;)
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stratified
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looks pretty awesome! You should bring it to the office someday so we can have a go with it.

cheers,
Thomas
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JimStar
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stratified wrote:looks pretty awesome! You should bring it to the office someday so we can have a go with it.

cheers,
Thomas
Yep, sure.;) Just after I will debug it to usable stage and create all the user-interface stuff. As at the time I work with it in debug-sessions, no user-friendly interface...:mrgreen: And only made VRML point-clouds as output so far, need to add translation to water-tight meshes...))
p3taoctane
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I like the huge speakers :>)
nice work on that scanner... kiwi ingenuity :>)
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xxdanbrowne
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This is wicked cool!
I deffo want one.
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