some textures aren't rendering?

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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darren556g
Posts: 8
Joined: Mon Dec 09, 2013 12:57 am

I'm trying to render a scene, but sometimes the textures go missing in octane render and is replaced by a white clay texture. I don't know if this is a memory problem or something,but i still have a lot of unused memory in the vram stats. Anyone have any insights on why this is happening? Image
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smple.jpg
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Sometimes it can be the shader used - 'non default' or new (such as AoA's SSS shader) may not come across as well as liked! What you can try is to select all the surfaces in OcDS, delete them and use the 'create missing materials' option.
darren556g
Posts: 8
Joined: Mon Dec 09, 2013 12:57 am

Thanks for the reply. I tried the method you suggested, and it only works on some parts of the characters. When i put one cop in the scene, everything shows up, but when i put the other cop in the scene the materials from the first cop disappears. The materials from the first cop gets unlinked in octanerender and the character doesn't show up in the objects list anymore. Every once in a while they'll both show up fine when i delete and re-add them to the scene, but when i move them around they loose their surfaces again.
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Hmmm, that's not an issue I have ever seen! You're not using Instancing are you?
veil32
Licensed Customer
Posts: 10
Joined: Thu Aug 08, 2013 11:10 am

Same problem here. It's infuriating to say the least.
More infuriating is that they refuse to fix this issue.
Isotemod
Licensed Customer
Posts: 192
Joined: Wed Mar 16, 2011 5:58 am

The current live version does not handle multiples of the same model very well when applying material presets.

This causes the swapping of materials between figures and the permanent mislinking of materials for that scene from that point onwards.

This causes blank surfaces and/or daz surfaces not being selectable in the plugin.
veil32
Licensed Customer
Posts: 10
Joined: Thu Aug 08, 2013 11:10 am

Isotemod wrote:The current live version does not handle multiples of the same model very well when applying material presets.

This causes the swapping of materials between figures and the permanent mislinking of materials for that scene from that point onwards.

This causes blank surfaces and/or daz surfaces not being selectable in the plugin.
Well, Genesis seems unaffected by this.
Problem is I hate Genesis.
darren556g
Posts: 8
Joined: Mon Dec 09, 2013 12:57 am

Isotemod wrote:The current live version does not handle multiples of the same model very well when applying material presets.

This causes the swapping of materials between figures and the permanent mislinking of materials for that scene from that point onwards.

This causes blank surfaces and/or daz surfaces not being selectable in the plugin.

Yeah i figured this out yesterday. THe cops i used were the same models, just a little modifying to the faces to make them look different. Octane didn't see them as being two different figures and it swaps the materials out just like you said. I just created a whole other figure and it's working fine now. Hope that they fix this kind of issue in the future though.
veil32
Licensed Customer
Posts: 10
Joined: Thu Aug 08, 2013 11:10 am

Well we've all been waiting since the middle of last year. Don't hold your breath.
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