Thea Presto 1.3 will support sss, instances, gpu+cpu and some minor features.
It already supports anisotropic reflections and multi layer coating (limited for gpu)
The best feature is the distribute render...it works!
I connected all my gpus together and works a lot better than Vray RT...It's not necessary anymore to build custom and expensive gpu boxes.
I hope it will support relight on gpus.
Unfortunately it supports only the activeshade framebuffer, very unstable and not all material transformations are realtime.
Also the geometry transformation is slow as iRay and Vray-rt
Octane rocks because has its own framebuffer and many unique features.
2 minutes of CAUSTICS!
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- gabrielefx
- Posts: 1701
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quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- IMPICHMENT
- Posts: 46
- Joined: Mon Feb 08, 2010 12:16 am
- Location: Russia| Rostov
Please share the scene. For experiments.
Regards.
Regards.
Cinema4D R14.|Octane Stand | Octane for C4D next Corona render
Win8 [64]. I7 3930K . GTX580
Win8 [64]. I7 3930K . GTX580
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
yes,
Keyshot is hybrid.
precomputed caustics in bias mode are more detailed.
During the "path tracing" process caustics are too much blended.
Keyshot doesn't use path tracing algorithms in fact is not possible to port it on gpus.
Also Keyshot is not ok for interior renders, the result is flat because the kernel clamps many light informations.
Keyshot is hybrid.
precomputed caustics in bias mode are more detailed.
During the "path tracing" process caustics are too much blended.
Keyshot doesn't use path tracing algorithms in fact is not possible to port it on gpus.
Also Keyshot is not ok for interior renders, the result is flat because the kernel clamps many light informations.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
because the light temperature, I forgot to change it.relox wrote:why thea presto is looking bluish? it´s because of emision temperature?,i know this isnt the topic to talk about it but why does iray and furryball 4.6 has displacement function and its only gpu??? nvidia supports that option.
As regard the displacement I think is possible to implement it on gpus but it will sucks a lot of vram.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB