Problem importing wavefront Object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Kassad
Licensed Customer
Posts: 23
Joined: Mon May 23, 2011 1:11 pm

Hi,

I'm using Octane Render 1.20 Stand alone on a IMac under Maverick.
I use the C4D plugin octane export 0.12b.

Here is one result of my work:
http://www.treedeepicz.be/gallery3/inde ... Blade-pict

I tried the beta version 1.25 and 1.27 the go back to 1.20.

Now I'm unable to use the C4D export or import a wavefront object correctly.
The object is not shown in the preview window.
I found that if I choose a front camera (for example) and lower the aperture of the camera to Zero, the object is still there.
I can load older project correctly.
Is there a way to reset all the octane parameters to default? I remove all version (stable and beta), the C4D plugin, and reinstall the stable versions, but the problem persist. It think objects are too small after import but I don't know why and how to revert to a stable version.
I also play with the Scale in the Obj Mesh import, with no results.

Any idea?

Thank you.
abreukers
OctaneRender Team
Posts: 500
Joined: Thu Aug 18, 2011 12:28 am

hi kassad, our support email channel was with you about this case a few days ago. Glad this has been resolved.
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
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