This has been a sticking point for me as well...is there a particular reason why this is the case in the Maya plugin?solomon wrote:I have a quick question about the Convert Maya Materials to Octane Button ~ why is it that when the materials are converted, the textures links are removed from the shader node? ~ In 3DS Max the convert materials to octane honors the Diffuse slot so you don't have to go hunting and re-applying the texture maps ...
OctaneRender® for Maya® 1.20.2 - 1.7 Win [OBSOLETE]
Moderator: JimStar
- tailorstore
- Posts: 27
- Joined: Thu Apr 11, 2013 6:46 am
I'm unable to even use this one. Installation works fine but when Maya tries to load it gives me a "Cannot find module" error.. Why? :/
@Jimstar ~ is there hope of fixing the texture connections so when I hit convert materials to Octane, that Maya retains the path in the diffuse slot ~ so I don't have to relink every single texture map?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
I've had this issue too since the beta and I'm not sure if this can be fixed with Maya's current SDK. It's very frustrating, I hope it can be fixed.solomon wrote:@Jimstar ~ is there hope of fixing the texture connections so when I hit convert materials to Octane, that Maya retains the path in the diffuse slot ~ so I don't have to relink every single texture map?
Asus G75V Win 8 Pro 64 | Geforce GTX660M 2GB| i7 3610QM 2.3GHZ | 8GB | Octane Render for Maya 2014 V 1.20
+++1solomon wrote:I have a quick question about the Convert Maya Materials to Octane Button ~ why is it that when the materials are converted, the textures links are removed from the shader node? ~ In 3DS Max the convert materials to octane honors the Diffuse slot so you don't have to go hunting and re-applying the texture maps ...
- tailorstore
- Posts: 27
- Joined: Thu Apr 11, 2013 6:46 am
I get this error. For some reason the message is in Swedish (even tho nothing else is) but it says "Unable to find module"JimStar wrote:In what moment do you get the error message? Can you show some screenshots of this error?

Hi Jim is it possible that you could implement drag & drop for custom nodes/networks from Octane standalone to Maya's hypershade work area? I've created some advanced projects in Octane standalone but I don't see a way how I can get my custom node networks transported to Maya.. I don't see any export options for custom node networks or saving them as pre-sets in both Octane and the plugin.
Although we can export Material Networks .orbx files from Octane Render I can't import this file type into the hypershade window. Since the Octane Plugin shows a list of possibilities in the hypershade menu on your left, it would be very convenient if the material list & a custom Material list could show below where the Octane options of: materials, nodes, textures, transformations, emissions etc, select custom saved networks etc.
Am I missing something? is there a way to save and access custom networks in Maya/Octane or import them? I'm still keen on the idea of drag & drop from Octane into Maya.
Although we can export Material Networks .orbx files from Octane Render I can't import this file type into the hypershade window. Since the Octane Plugin shows a list of possibilities in the hypershade menu on your left, it would be very convenient if the material list & a custom Material list could show below where the Octane options of: materials, nodes, textures, transformations, emissions etc, select custom saved networks etc.
Am I missing something? is there a way to save and access custom networks in Maya/Octane or import them? I'm still keen on the idea of drag & drop from Octane into Maya.
Asus G75V Win 8 Pro 64 | Geforce GTX660M 2GB| i7 3610QM 2.3GHZ | 8GB | Octane Render for Maya 2014 V 1.20