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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
ghm, I was lookin' to say different..-lighting is a bit too flat in my opinion. something a bit more dramatic would fit better =) but I guess, that's personal.
what are You using for lighting, Area D?..
what are You using for lighting, Area D?..
I know exactly what you mean. I agree that more contrast would bring a lot of volume out. But it is a different approach. One that I find idiosyncratic to arch viz. It screams arch viz.glimpse wrote:ghm, I was lookin' to say different..-lighting is a bit too flat in my opinion. something a bit more dramatic would fit better =) but I guess, that's personal.
Sometimes I find natural light is also enjoyable. AreaD's volumes are simple to read, I don't think breaking or underlining their "stretch" would increase the image face value.
That being said, I agree it is a nice style. It's just not necessary all the time.
Thanks to all for the suggestions,
i agree to the type light..it's personal and also depends on the type of use that you have to make the image.
In thie example i have used a mix of texture enviroments and daylight..
i agree to the type light..it's personal and also depends on the type of use that you have to make the image.
In thie example i have used a mix of texture enviroments and daylight..

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