Hi Vincent,vipvip wrote:Thanks for your answer.abstrax wrote: Hmm, unfortunately I don't understand the problem. You can still just export a material into package (which replaces old .ocm files) and then import it into some other project. You can now also export/pack an arbitrary selection of node items into a package (although due to a bug the connections are not restored correctly). You can even now import a whole project into another project. So I don't see how older versions are better in that regard?
So could you please explain the problem a bit more?
Thanks,
Marcus
At first i want to say i just had just a quick look to these new version so i don't represent an advanced user with the new standalone logic: but, as far as i can remember, it was before a very simple way to load/save/replace by importing directy a saved material and plug it or load it ( with a small in/out drive iconjust under the material icon, which would be placed just under the spherical material one, see picture attached ).
You know, i like to work with fast and simple (but powerfull) tools and , as newbie i am with this new packing logic, i'm lost ( and i don't talk about the scripting one, which is totaly SCI-FI for me)... but i see what you mean when you explain the process
, thanks a lot
Cheers
Vincent
These buttons are still there. They change or reload an image texture (same buttons are used for geometry). Of course, you don't have to use the packaging stuff at all. Your old workflow will still work.
cheers,
Thomas