@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.
mib2berlin wrote:@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.
Thanks, mib
Yes, that would indeed be great to be able to cancel the animation, but I don't know how to keep the control on the UI once I started Octane in "Wait mode", if someone has an idea to do that he is welcome
mib2berlin wrote:@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.
Thanks, mib
Yes, that would indeed be great to be able to cancel the animation, but I don't know how to keep the control on the UI once I started Octane in "Wait mode", if someone has an idea to do that he is welcome
In the Softimage plugin i search the running Octane prozess after a click of the render button.
If no one is running, Octane has finished his work so that i can export the next frame/obj.
I don´t know if that helps and how it works on linux.
mib2berlin wrote:@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.
Thanks, mib
Yes, that would indeed be great to be able to cancel the animation, but I don't know how to keep the control on the UI once I started Octane in "Wait mode", if someone has an idea to do that he is welcome
In the Softimage plugin i search the running Octane prozess after a click of the render button.
If no one is running, Octane has finished his work so that i can export the next frame/obj.
I don´t know if that helps and how it works on linux.
face
In Blender it works differently, the script starts Octane through a system process and it stays in a wait state, I don't have to test anything, as soon as octane has finished Blender get the control again and continues in the loop with the next frame, the problem is that in this situation no event from the Blender UI is catchable and the UI is locked, at least that's what I think but I may be wrong.
saikafu: The sun angle is taken from the orientation of the lamp rather than the position, try changing the lamp to a sun type or area (any lamp that shows the direction it is pointing) and rotate it.