OK, I have finally been able to unpack a .orbx file.
If I try to export a second time an object appended in the scene by importing a .orbx file, Octane freezes and can only close it through Windows task manager.

Hmm, unfortunately I don't understand the problem. You can still just export a material into package (which replaces old .ocm files) and then import it into some other project. You can now also export/pack an arbitrary selection of node items into a package (although due to a bug the connections are not restored correctly). You can even now import a whole project into another project. So I don't see how older versions are better in that regard?vipvip wrote:i normally use octane with integrated plugin ( lightwave ) and all is ok with it.
i just had a quick look with the new standalone version, and the (normaly ) simply operation of saving a material and load it to replace another one is just a nightmare: impossible to realise !... With earlier version <1.20, as far as i can remember, it was clear and simple... perhaps it is the fault of my neuronal connections, because day after day, i become older
sorry: i forgot to thank you for the new release
Hi Jason,grimm wrote:I'm having fun with the new functionality. Thanks Guys!
I did have a problem with the script editor. My scripts were running fine and then I tried out the new inspect menu. I selected my script in the menu and it loaded into the edit window. I then tried to run it and Octane crashed with this error:
Now when I try to run my scripts, even if I load it from the load button in the editor it crashes. This also happens when I try to run the scripts from the scripts menu. It's like an environment variable has been written now and my script no longer runs because of it. I tried the included scripts (turntable) and it works!?! There must be something different between my script and the included one? Every time I try to run my script now it crashes Octane, so it's very repeatable.Code: Select all
jason@gemong OctaneRender_1_28_linux$ ./octane ERROR: Program executed illegal instruction.. terminating
Also the random crashes have gotten much worse now with this version, same error as above.
Hi Roubal,ROUBAL wrote:Thanks for this new release...
OK, I have finally been able to unpack a .orbx file.
If I try to export a second time an object appended in the scene by importing a .orbx file, Octane freezes and can only close it through Windows task manager.
In a new scene, I import an object (.obj) that was first exported as a .orbx in an other ocs file.Hi Roubal,
Could you explain the exact steps to trigger the freeze? I'm unable to reproduce it on my machine.
cheers,
Thomas
Hi Roubal,ROUBAL wrote:In a new scene, I import an object (.obj) that was first exported as a .orbx in an other ocs file.Hi Roubal,
Could you explain the exact steps to trigger the freeze? I'm unable to reproduce it on my machine.
cheers,
Thomas
Say, that I change something in this object, like the color of some materials.
Then, I want to export again this same object as a new (updated) .orbx : I get the freeze !
Thanks Thomas, I'm still poking at it to make sure I haven't done something dumb. I did delete the .OctaneRender directory in home, but it didn't make any difference. I'm also going to run more tests on previous versions and see how they work.stratified wrote:Hi Jason,grimm wrote:I'm having fun with the new functionality. Thanks Guys!
I did have a problem with the script editor. My scripts were running fine and then I tried out the new inspect menu. I selected my script in the menu and it loaded into the edit window. I then tried to run it and Octane crashed with this error:
Now when I try to run my scripts, even if I load it from the load button in the editor it crashes. This also happens when I try to run the scripts from the scripts menu. It's like an environment variable has been written now and my script no longer runs because of it. I tried the included scripts (turntable) and it works!?! There must be something different between my script and the included one? Every time I try to run my script now it crashes Octane, so it's very repeatable.Code: Select all
jason@gemong OctaneRender_1_28_linux$ ./octane ERROR: Program executed illegal instruction.. terminating
Also the random crashes have gotten much worse now with this version, same error as above.
I can't reproduce it here on my Linux machine but we'll investigate it next week.
cheers,
Thomas
Fine ! Thank you very much Thomas !Hi Roubal,
Thanks for the extra info, I can reproduce your crash now on my machine. We'll look into this after the weekend.
cheers,
Thomas
Thanks for your answer.abstrax wrote: Hmm, unfortunately I don't understand the problem. You can still just export a material into package (which replaces old .ocm files) and then import it into some other project. You can now also export/pack an arbitrary selection of node items into a package (although due to a bug the connections are not restored correctly). You can even now import a whole project into another project. So I don't see how older versions are better in that regard?
So could you please explain the problem a bit more?
Thanks,
Marcus