Still playing with blender to octane plugin
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Great stuff!
Can you give some tips for rendering interiors?
- Using lights vs emitter materials
- good and "fast" glass material for windows
- settings for direct light (or are they default?)
- things to avoid
Can you give some tips for rendering interiors?
- Using lights vs emitter materials
- good and "fast" glass material for windows
- settings for direct light (or are they default?)
- things to avoid
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Thansk again to everyone,
For glass windows, specular material with fake shadows on a box mesh works fine but I suspect it generates some caustics with pathtracing or pmc, so a single plane with glossy material (reflection 1.0, opacity ~0.15 and a falloff texture) with normals pointing inside is a good solution.
For direct light I tend to use the diffuse mode, with a diffuse depth = 6, spec and glossy depth around 10 depending on the scene and the defaults for the others parms.
Things to avoid are glossy materials if not required, strong bumps, emitters behind specular materials, too closed environments, glossy with high roughness if not necessary.
Well interiors are really hard to render, especially if it's a closed environment, so no miracle, try to make as much light as possible entering. I usually try to open non visible walls but more and more I'm using emitter planes behind or instead of the glass windows.RobSteady wrote: Can you give some tips for rendering interiors?
- Using lights vs emitter materials
- good and "fast" glass material for windows
- settings for direct light (or are they default?)
- things to avoid
For glass windows, specular material with fake shadows on a box mesh works fine but I suspect it generates some caustics with pathtracing or pmc, so a single plane with glossy material (reflection 1.0, opacity ~0.15 and a falloff texture) with normals pointing inside is a good solution.
For direct light I tend to use the diffuse mode, with a diffuse depth = 6, spec and glossy depth around 10 depending on the scene and the defaults for the others parms.
Things to avoid are glossy materials if not required, strong bumps, emitters behind specular materials, too closed environments, glossy with high roughness if not necessary.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
excellent work as always.
you used marvelous designer for the bed?
regards
you used marvelous designer for the bed?
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- enricocerica
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Thanks Gabriele,
Indeed I used MD for the bed and it is on sale over turbosquid for those interrested :
http://www.turbosquid.com/3d-models/may ... der/795204
Indeed I used MD for the bed and it is on sale over turbosquid for those interrested :
http://www.turbosquid.com/3d-models/may ... der/795204
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
I wonder about such structures like linine, cushions etc ... as they are soft ... can you use physics? Can you like have a planar plane of bedsheet and let it fall down, and the mesh arranges itself according to physics etc? I gues sonly then it looks really natural, but I'm not sure how to do such a thing in blender.... if you even can.
Once again, Top of Top.
Amazing work. Congrats mate.
cheers
resmas


Amazing work. Congrats mate.


cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
https://pt-pt.facebook.com/arq.resmas
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Wow great images. I really like the attention to detail and the great materials and lighting!
Keep it up!
Cheers,
Silverwing
Keep it up!
Cheers,
Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM