OctaneRender™ Standalone 1.27

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abstrax
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pegot wrote:QUESTIONS regarding performance of Real Time Animation Scrubbing.

I'm testing Alembic import in preview 1.27 - very excited about this feature.

However, animation scrubbing for me is frustratingly slow - it takes several seconds for each new frame to update on models of 16,00 polygons / 33,000 tries or more. Is this normal for my system or do I need substantially grater specs?
...
The specs of your system seem to be fine, but the mesh compilation speed is scene dependent and maybe the multi-threading doesn't work good enough on Mac OS (we hardly ever test on Mac OS).

-> Could you send us the scene so we can have a look at it?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
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Small question:
When I open/load a packed scene can I access textures inside it?
For instance say I want to reuse a bump map on another material.
Currently this might be packed.orbx::bump.jpg.
If I go to a Diffuse mat and then down to Bump I don't seem to have a way to select it again.
Obviously I can just select Greyscale image as usual and I can load an 'external' one.
How about 'Packed Texture' in the list? Perhaps that is not possible and I have to unpack packed? :roll:
Last edited by pixelrush on Wed Jan 22, 2014 4:38 am, edited 1 time in total.
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Octane v1.55
vladislav
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All files in first post. Download only 7,73 kb zip archive and that all
Sorry for my english.
Win 7 x64
Core I7 3930K 4Hz
GTX 660 2GB x2
GTX 630 4Gb
3d Max 2014
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pixelrush
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I just tried downloading Win, Mac and Linux, seems ok to me.
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Elvissuperstar007
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pegot
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The link didn't work - please check.
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Network rendering:
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FrankPooleFloating
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If a link that starts with https does not work for you, just kill the s... or paste in vimeo.com/84792726 etc. The s is for secure. And I think IE in particular has issues with https://, if memory serves.

Elvis is a trip though. Understandably, a man of few words. I always smile when I see his bug posts. :)
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stratified
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pixelrush wrote:Small question:
When I open/load a packed scene can I access textures inside it?
For instance say I want to reuse a bump map on another material.
Currently this might be packed.orbx::bump.jpg.
If I go to a Diffuse mat and then down to Bump I don't seem to have a way to select it again.
Obviously I can just select Greyscale image as usual and I can load an 'external' one.
How about 'Packed Texture' in the list? Perhaps that is not possible and I have to unpack packed? :roll:
The recommended workflow is to unpack a project before modifying it. Ideally you pack up a project when it's done or when you need to transfer it. Of course you can modify it but then you have to save it as a package again.

cheers,
Thomas
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pixelrush
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I am a little confused by this.
When I pack something it becomes an .orbx file.
If I open an .orbx file it is not unpacked in the process.
I need to unpack an. orbx file to use it entirely but a .orbx still loads anyway and I can partly use it.
If I try to 'import' an .orbx it fails because it is for nodes....unless the .orbx is nodes.
Perhaps you should distinguish between them.
How do I know what I have if I get it from elsewhere? or I forgot which it is?
Leads to artists stuffing around trying to do things that appear broken.
.orbx, .porbx and .norbx perhaps??? Peter Jackson comes to Octane :P
Or how about name.orbx, name-p.orbx, name-n.orbx as a convention?
If you have an .orbx it ought to be obvious what you have and where/how it can be utilised IMO.
Saying how to handle them in the documentation or what a recommended workflow is is not a good user solution.
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Octane v1.55
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stratified
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You're right, in the next release you can import a .orbx file into your project. A bit more intuitive.

If you load a .orbx file, it's still a .orbx file. We don't want to just unpack it somewhere so it's still a .orbx.

cheers,
Thomas
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