standard hair and fur AND hairfarm.
Should be added for standard first, because its native. After, other hair tools.
Hair&Fur tools you use
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
I use mainly HairFarm!
Already thank's!!
Already thank's!!
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hair&fur and Hairfarm.
Implement Hair&fur first and then, Hairfarm or ornatrix would be great. Ornatrix is less expensive than Hairfarm, but Hairfarm is so easy to use, to "sculpt" hair, and fast to render ...
Implement Hair&fur first and then, Hairfarm or ornatrix would be great. Ornatrix is less expensive than Hairfarm, but Hairfarm is so easy to use, to "sculpt" hair, and fast to render ...
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
- mikebkastro
- Posts: 5
- Joined: Tue Oct 02, 2012 7:44 am
Hair and Fur from 3DS Max with dynamics it would be great!
i7 2600 3.4ghz | 2x GTX670 | 16 GB RAM
hi guys i got email back from hair-farm there are quite happy to support us !
Their answer was this
Thank you for your interest in Hair Farm. Your character work is really impressive. It seems like you would certainly benefit from a powerful hair tool like Hair Farm.
Octane does not have direct support for Hair Farm, but you can export hair data from Hair Farm as a spline object or poly object and render using octane. In particular, you can use one of the hair conversion (HairTo) modifiers (HairTo Splines), HairTo Poly, HairTo PolyStrips, or HairTo Instances) or utilities (Hair to Spline Object or Hair to Poly Object). All of these would convert hair strands to a standard object format of 3ds Max, so you can use any tool to export the data..
Also, you can contact octane developers and ask them to provide support for Hair Farm. We have an SDK for renderer developers and it should be quite easy for them to support Hair Farm. This is indeed how V-Ray and Maxwell Render supports Hair Farm.
Best Regards,
Cem Yuksel[/color]

so they are quite happy to give Hair Farm. support to OTOY and SDK for renderer developer
Their answer was this
Thank you for your interest in Hair Farm. Your character work is really impressive. It seems like you would certainly benefit from a powerful hair tool like Hair Farm.
Octane does not have direct support for Hair Farm, but you can export hair data from Hair Farm as a spline object or poly object and render using octane. In particular, you can use one of the hair conversion (HairTo) modifiers (HairTo Splines), HairTo Poly, HairTo PolyStrips, or HairTo Instances) or utilities (Hair to Spline Object or Hair to Poly Object). All of these would convert hair strands to a standard object format of 3ds Max, so you can use any tool to export the data..
Also, you can contact octane developers and ask them to provide support for Hair Farm. We have an SDK for renderer developers and it should be quite easy for them to support Hair Farm. This is indeed how V-Ray and Maxwell Render supports Hair Farm.
Best Regards,
Cem Yuksel[/color]

so they are quite happy to give Hair Farm. support to OTOY and SDK for renderer developer
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
- mikebkastro
- Posts: 5
- Joined: Tue Oct 02, 2012 7:44 am
suvakas wrote:With all those great plugins out there..could you still consider adding support for built-in hair tools ?
Hairfarm costs 700-800$ and I don't want to be forced to buy one only because Octane plugin is not supporting standard Max features.
Suv
Indeed!
i7 2600 3.4ghz | 2x GTX670 | 16 GB RAM