HI All
Below a test render of a leather chair, I get a lot of hotpixels.
Can any one tell me what I do wrong here???
Also If you see other things that could be better let me know,,, thanks...
Settings
DL 3 (AO) diffusedepth 8, max sample 1000 (4 min) (1920x1080)
Light
Only daylight (New), no other light source.
Leather material.
Glossy with leather texture and bump map.
Specular = 0.063
Roughness = 0.00
Index = 1.0
Glass in window
Diffuse material
Opacity = 0.00
Hotpixel removal = 0.6
Thanks, Claus
Heavy hotpixels, help pleas!!!!!
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The hotpixel removal works in reverse. Have you tried setting it to 0?
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try to make sun size bigger (or lower it's intensity and go up with camera iso), or try to light the scene with HDR.
Sun is a very powerful source tha'ts why you have hot pixels, you can allso try to use pcm or path tracing kernel type.
Sun is a very powerful source tha'ts why you have hot pixels, you can allso try to use pcm or path tracing kernel type.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
For the windows you can use a specular material with fake shadows enabled if the glass is modeled as a real object (with a front and back plane). If it is a single plane then the best approximation is a glossy material with glossy = 1.0, index = 1.0 and the alpha set to a falloff map with the normal input set to approximately 0.1.clausgs wrote:HI All
Below a test render of a leather chair, I get a lot of hotpixels.
Can any one tell me what I do wrong here???
Also If you see other things that could be better let me know,,, thanks...
Settings
DL 3 (AO) diffusedepth 8, max sample 1000 (4 min) (1920x1080)
Light
Only daylight (New), no other light source.
Leather material.
Glossy with leather texture and bump map.
Specular = 0.063
Roughness = 0.00
Index = 1.0
Glass in window
Diffuse material
Opacity = 0.00
Hotpixel removal = 0.6
Thanks, Claus
For the leather set the glossy reflectance to 1.0 and the index to around 1.2 (tweak this value) for a better appearance. This should not make much difference in noise.
Please post an image with hotpixel removal off (set to 1.0), this makes it easier to figure out what the problem is.
Do you have the same noise when you switch off the bump map?
--
Roeland
HI All
Thanks for your suggestions, I will try some of them to see the outcome.
Hopefully I will post some of the renders (work in progress ) later on.
I will also try a HDRI light source as they normaly gives less hot pix.
Claus
Thanks for your suggestions, I will try some of them to see the outcome.
Hopefully I will post some of the renders (work in progress ) later on.
I will also try a HDRI light source as they normaly gives less hot pix.
Claus
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.
HI
DL 4, 1000 samples, diffuse depth 7
12 minutes
Image size = 1200x1200 pix
HDRI as light source.
A curved plane in the back to give a bit more light to the scene.
No Hot pix at all.
Pleas tell me what you think???
Claus
DL 4, 1000 samples, diffuse depth 7
12 minutes
Image size = 1200x1200 pix
HDRI as light source.
A curved plane in the back to give a bit more light to the scene.
No Hot pix at all.
Pleas tell me what you think???
Claus
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.