Here is a copy of the log file, and a screencap of the CUDA state:
Render Fails after Scene Load
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Just discovered something interesting about the problem. If I do NOT connect either a texture environment or daylight, and have just the lights in my studio setup, the problem happens. If I then also connect up either texture environment or daylight, the problem goes away.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
I am confused, though. The memory bar shows I have plenty of memory. And why would the problem go away simply by going inside a group and popping back out again...The size of the texture memory space has not changed.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
That's possible. The closer you get to using all memory, the more probability one of the memory allocations fail. This can happen a bit randomly, there is no way to avoid that. And if there is not enough memory Octane will stop uploading at some point, so the memory usage shown may be only half your scene.
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Roeland
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Roeland
Well, once I get it to recover, it does seem to render everything when I let it run. I have not seen any missing textures, or visible glitches. Even when the failure occurs and 95% of the bar is filled.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.