New version 1.23.2 (SDK 1.37) *** 25.03.2014***
Moderators: ChrisHekman, aoktar
No need to update standalone. old version of plugin has that controls. Did you removed all Octane files from c4dOctane and main C4D dir. before copying?melekrel wrote:all i see is what was there before. update mesh and mesh no... do i need to update the standalone? i dont think thats it but i updated the sdk and the lib 150 files. im working on c4d r15.
I'm uploading 1.10 soon
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ya so first i took out the old sdk into a temp folder. then i removed the old lib folder and put it into a temp folder. then put new sdk in and new lib 150 folder in. that was all i did. would the old lib 32 folder effect it in anyway should i remove that?
Melekrel, i wrote and showed on first page of this thread that how should be the files.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Pixelkingdom
- Posts: 41
- Joined: Fri Mar 22, 2013 6:05 pm
- Location: Berlin
- Contact:
Hi Aoktar,
im working currently an on project where i use a lot of normalmaps. I try RC1 and this beta, both version have these problems.
But Octane seems to use only till 10 normalmaps at the same time. If more than 10 maps inside the scene octane cant render it! Can u fix this bug.
http://www.directupload.net/file/d/3499 ... 9u_jpg.htm
http://www.directupload.net/file/d/3499 ... bp_jpg.htm
LG
im working currently an on project where i use a lot of normalmaps. I try RC1 and this beta, both version have these problems.
But Octane seems to use only till 10 normalmaps at the same time. If more than 10 maps inside the scene octane cant render it! Can u fix this bug.
http://www.directupload.net/file/d/3499 ... 9u_jpg.htm
http://www.directupload.net/file/d/3499 ... bp_jpg.htm
LG
Didn`t check but, i`m sure it`s a texture limitation your gpu. Please don`t think everything is a bugPixelkingdom wrote:Hi Aoktar,
im working currently an on project where i use a lot of normalmaps. I try RC1 and this beta, both version have these problems.
But Octane seems to use only till 10 normalmaps at the same time. If more than 10 maps inside the scene octane cant render it! Can u fix this bug.
http://www.directupload.net/file/d/3499 ... 9u_jpg.htm
http://www.directupload.net/file/d/3499 ... bp_jpg.htm
LG
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Pixelkingdom
- Posts: 41
- Joined: Fri Mar 22, 2013 6:05 pm
- Location: Berlin
- Contact:
I have used only 22 textures - image textures. Thought Octane could handle 144 LDR RGBA textures.
Need to check sizes and vram consumption. But plugin has not any limitation on any aspect, just works as a bridgePixelkingdom wrote:I have used only 22 textures - image textures. Thought Octane could handle 144 LDR RGBA textures.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw