Background object?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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EditRoom
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Hi!
#1. Any ideas how to make the HDRI not seen by camera? (Normal way to check oft the traffic light doesn't work.)

#2. Any way to use some kind of background object? (When lighting a scene with HDRI and having just a colored background that doesn't influence the lighting)
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robleger
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I'd like to know the answer to your 1st question as well. I tried the Compositing tag to hide the Sky Object but it didn't work.

My workaround was to put a gigantic plane in the background (covering the HDRI) and then put a standard Cinema 4D material on it, because - as far as I understand it - those get ignored by the Octane render engine and they also don't affect it.
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aoktar
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Compositing tag is not our tag, as i said.
in Kernel settings, enable alpha channel. Put a background object with standart material which has a image texture. And start render.
Also new sdk has a few option for visibility, i'll check for possibilities

samples pack has scene:
background_and_matte.c4d
check it please
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FooZe
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EditRoom wrote:Hi!
#1. Any ideas how to make the HDRI not seen by camera? (Normal way to check oft the traffic light doesn't work.)
In the kernel settings tick alpha channel and un-tick keep environment
(http://render.otoy.com/manuals/Cinema4D/?page_id=82 settings are here)

This will mean you get full alpha where the HDRI would normally be shown.
Is that useful?

Thanks
Chris.
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robleger
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Yes, FooZe and aoktar, that definitely is useful. Thanks!
EditRoom
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Thank's everybody!
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Welcome Rob. Always been a fan of your work and tuts.
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