Texture Environment image size

Poser (Integrated Plugin developed by Paul Kinnane)

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Pandarr
Licensed Customer
Posts: 49
Joined: Sat Apr 07, 2012 9:40 pm

Might be a dumb question but I'll take the hit of looking silly... is there a 'correct' or 'ideal' size for the images we use for the Texture Environment? I know I have a bunch of different size HDR images and I can never tell if they are wrapping properly inside the magic sphere. With the latest test version of the plugin I see we can now scale the image so I'm wondering if there is a perfect size image or if it just doesn't matter.
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm pretty sure there is never a need to scale the image. The extents of the image represent 360 degrees. Keep in mind that Octane needs LatLong IBLs. Although there might be some tricks to using Spherical maps with the new projection system in 1.24. If using 1.24, use Global Coordinates for the IBL Projection.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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