Face results from Daz

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Christerb
Licensed Customer
Posts: 13
Joined: Tue Oct 01, 2013 3:25 pm

Hi folks!

I'm all new to the 3d stuff, but when I first saw the results of the Octane render I was stunned. I simply had no idea this was even remotely possible on a home computer. :o

Here is a render I did directly from a Daz character. I just added HDRI lights, and cooked it for 8 minutes. (PMC)
daz.png
Original render
daz01.png
Levels adjusted in Photoshop
daz02.png
Same image, just in black&white.

From start to finish, this was only 15 minutes work!
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Welcome and good start. There are a lot of DAZ users here so take a look at the forum for hints.
Win 11 64GB | NVIDIA RTX3060 12GB
Christerb
Licensed Customer
Posts: 13
Joined: Tue Oct 01, 2013 3:25 pm

Thanks! I keep reading all I can find! :D

I did a new render of a the Olympia character. Straight out of the box, but did some material adjustments to the eyes.
eyes-2700-samples.png
A bit noisy, but its only rendered for 9 minutes.

Let me know what I'm doing right or wrong :)
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Good start. Did you use a reflection map on the eye reflection surface?
Was this done in the standalone or the plugin?
Win 11 64GB | NVIDIA RTX3060 12GB
Christerb
Licensed Customer
Posts: 13
Joined: Tue Oct 01, 2013 3:25 pm

Eyereflection is rendered from surroundings. I used a hdr from a dark forrest and tweaked the eye settings based on a generous post I found in this forum. Still lots of tweaking to do, but I like it better than a passive map! :)

I'm just stunned by the simplicity in the workflow. 5 minute setup in daz, export to obj and rendered in the standalone version. No more than 15 minutes work from start to finish.
Christerb
Licensed Customer
Posts: 13
Joined: Tue Oct 01, 2013 3:25 pm

desert.png
Playing around with HDR. Havent quite figured how to tweak the skin setting from the default ones in Daz, so I'd be happy for some help :)
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