Hi, I have an issue with sharp faces when using daylight system (didn't noticed that when used HDRI map) — here is the simple scene with subdivided monkey model from Blender imported into Octane Standalone 1.20. I have noticed this when worked with more complex scene in Blender.
What am I doing wrong? )
Sharp shaded polygons with daylight system
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- Attachments
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- Monkey.obj
- sample model
- (221.37 KiB) Downloaded 217 times
Yes, unfortunately that can happen when adjusting the "Ray Epsilon" and at the same time you have 2 surfaces very close to each other. A work around is to bring in the object scaled bigger until the problem goes away, or adjust the mesh (move the eye a little).
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser