Reflection 0 > 0

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ivankio
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I'm wanting to reduce reflectivity of a specular glass as show in the first column of this image:
octane_specular_reflectivity.jpg
Opacity seems to be more of an unnatural cheat since it messes the refraction if I use a value between 0 and 1.

I suppose there's a physical reason for the surface to have reflection even if set to 0. I suppose the artistic decision of less reflection is analogous to something like anti-glare coating. A lower IOR seems to be the way to go, right?

I tried to fiddle with the film width and index but I couldn't tell any difference.
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roeland
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Yes, you should lower the index of refraction.

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Roeland
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bicket
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I don't it's the right behaviour to reflect while reflection is set to zero.
For me it's a bug.
Maybe the inner face of the glass is reflecting ...
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gordonrobb
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You coudl also use a fall off node into the secular channel.
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ivankio
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bicket wrote:I don't it's the right behaviour to reflect while reflection is set to zero.
For me it's a bug.
Maybe the inner face of the glass is reflecting ...
You are right. Back faces keep the reflection 1 regardless of the material setting while camera facing polys behaves as one would expect.
octane_specular_reflectivity_backface.jpg
Seems indeed like a bug or is it? If so, hope it's easy to fix.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
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