Hi everybody,
I like to share incoming version that's based new Octane Render Core. Last version is 1.37. You can see topic about it on below link. Internal structure of Octane has been changed and still is continuing to be improved. This is a development release, that means don't rely to this version for Commercials jobs until it's fixed. Please just test it. This means please don't use on any jobs, i can't give a guarantee about backward compitability or stability. New sdk contains some big invisible changes, even plugins. We are still working to complete this changes. Also New Octane Api is not stabile stage.
Plugin versin: 1.23.2 (Last development version)
WINDOWS Cinema 4D plugin 1.23.2 (based SDK 1.37) R12-R15:
http://render.otoy.com/customerdownload ... .2-win.zip
Macosx Cinema 4D plugin 1.23.2 (based SDK 1.37) R13-R15:
http://render.otoy.com/customerdownload ... Macosx.zip
changes since version 1.20
- New Live Viewer functionality:
Live Viewer has now these:
1) Allow material drag and drop from material manager and LiveDB, so you can easily assing materials to movable(has Octane Objecttag) or static objects(without any objecttag)
2) Select materials, object, dof from liveviewer by clicking RMB on any object
3) Assigning a ObjectTag from LV, so this makes that selected object will be movable. This operation will cause restart on rendering.
4) Copy/paste materials throught LV via popup menu or Ctrl+LMB / Ctrl+RMB
- SDK 1.37 features
- Compatibility for HDR Light Studio http://www.hdrlightstudio.com/
- fix for stop/restart rendering buttons: Now gpu frequency can go down
- Pause/resume button for render session
- fix for wrong color output when multipass or linear image ouput is selected
- fix for wrong visibility on render instances, which occurs if a parent object has different visibility
updated manual is included in the archives.
Updated sample scenes package for 1.20
http://render.otoy.com/customerdownload ... amples.zip
TEST VERSION 1.20a (Last development version)
changes since version 1.18
- fixed wrong arealight size which occured when scene scale is not cm.
- fix for alpha of standart materials, this is correcting xfrog alpha problem
- fix for uvmapping problem on assignment from parent objects
- fix on renderinstances with visibility options
- improvements for geometry updates
- Lighttag is visible by default
- Octane 1.35 features
WINDOWS Cinema 4D plugin 1.20a (based SDK 1.35.1) R12-R15:
http://render.otoy.com/customerdownload ... 0a-win.zip
Mac OS X Cinema 4D plugin 1.20a (SDK 1.35.1) R13-R15:
http://render.otoy.com/customerdownload ... Macosx.zip
OctaneRender™ Standalone 1.35
http://render.otoy.com/forum/viewtopic.php?f=33&t=38564
Note: this is a test release, a more stabile version will be there after some feedback which is coming from users. Thanks
Thanks to CurseStudio for teaser of NEW FREE Octane tutorial.
[vimeo]http://www.vimeo.com/84737320[/vimeo]
FULL TUTORIAL:
PART1: https://vimeo.com/84723763
PART2: https://vimeo.com/84724026
TEST VERSION 1.18a
WINDOWS Cinema 4D plugin 1.18a (based SDK 1.33) R12-R15:
http://render.otoy.com/customerdownload ... -1.18a.zip
Mac OS X Cinema 4D plugin 1.18a (SDK 1.33) R13-R15:
http://render.otoy.com/customerdownload ... Macosx.zip
OctaneRender™ Standalone 1.33
http://render.otoy.com/forum/viewtopic.php?f=33&t=38301
Demo versions of Cinema 4D plugin 1.18a (based SDK 1.33)
WINDOWS: http://render.otoy.com/customerdownload ... a-demo.zip
Mac OS X: http://render.otoy.com/customerdownload ... x-demo.zip
changes since version 1.16
- new functionality for DRAG&DROP to live viewer(limited to movable geometry and some types of geometry)
- fix on new algorithm of geometry updates
- quick fix for material of render instances
- floattexture has value limit, is bigger than 1.0 for higher bump values
- negative scale is available on transform nodes
- fixed memoryleak for animation rendering with float buffer
WINDOWS Cinema 4D plugin 1.16b (based SDK 1.32) R12-R15:
http://render.otoy.com/customerdownload ... 6b-win.zip
Macos Cinema 4D plugin 1.16b (SDK 1.32) R13-R15:
http://render.otoy.com/customerdownload ... Macosx.zip
new features of release 1.6
- bug fix for memory leak on partial renderings
- fix for performance loss on rendering with floatbuffer
new features of release 1.15b
- new manual is under development
- for better and faster workflow with new update engine for geometries
- fixed dof picker with locked resulotion
- new clay mode
- imagetexture has reload button and keying option for image names
- fakeshadow option is visible on material manager
- fixed mixmaterial input connection
- Sdk 1.32 features
WINDOWS Cinema 4D plugin 1.14a (SDK 1.29) R12-R15:
http://render.otoy.com/customerdownload ... 4a-win.zip
Macos Cinema 4D plugin 1.14a (SDK 1.29) R13-R15:
http://render.otoy.com/customerdownload ... Macosx.zip
- Render time limit added to PV rendering
- Bugfixes for multipass render problem
- improved c4d native shader update system
- clay mode
- fix on octane settings bug which is occuring after finished render
- fix on background images, support for image sequence
- Save and edit for standalone
- Texture projection: Has camera linking on perspective type
- color convertion on multipass rendering to get original output colors
- fix for a parameter problem on pmc settings
- Sdk 1.29 features
INSTALL:
remove or backup old plugin files. Be sure removed from c4doctane dir and c4d dir. Read notes on zip package
OctaneRender™ Standalone 1.29
http://render.otoy.com/forum/viewtopic.php?f=33&t=38035
Cinema 4D plugin 1.09a (SDK 1.24)
FIXES:
1.09a has several improvements and bug fixes
CHANGES:
Improvements on Transform/Projection
Broken images on Livedb has been fixed
All octane textures has Transform and Projection slots.
Improved and simplified interface on textures.
Native Camera motion blur(with CameraTag)
New visibility options(with ObjectTag)
EnvironmentTag rotations can be done with image transform and projection node
Arealights
New RefShader Node
Gradient Texture
TODO:
more improvement on texture and tag interfaces
improved node editor
some optimisations
texture/transform instances
PROBLEMS:
R15/Win8 problem will be fixed on next release
WINDOWS DOWNLOAD:
Get this and unpack to c4doctane directory. Use Libs_150 directory
LIBS: http://render.otoy.com/customerdownload ... s_1.24.rar
Get a file and unpack to c4doctane directory
R13: http://render.otoy.com/customerdownload ... -1.09a.rar
R14: http://render.otoy.com/customerdownload ... -1.09a.rar
R15: http://render.otoy.com/customerdownload ... -1.09a.rar
SAMPLES:
[vimeo]http://www.vimeo.com/82779935[/vimeo]
[vimeo]http://www.vimeo.com/83003488[/vimeo]
New version 1.23.2 (SDK 1.37) *** 25.03.2014***
Moderators: ChrisHekman, aoktar
- Attachments
-
- manual.pdf
- Help File
- (8.06 MiB) Downloaded 528 times
Last edited by aoktar on Tue Mar 25, 2014 6:11 pm, edited 82 times in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Pixelkingdom
- Posts: 41
- Joined: Fri Mar 22, 2013 6:05 pm
- Location: Berlin
- Contact:
Libs link is wrong. Its the dl link for version R14.....
Pls fix
Pls fix

sorry, it was my mistake. CORRECTED.
i'll update the thread with some images
i'll update the thread with some images
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet-aoktar wrote:sorry, it was my mistake. CORRECTED.
i'll update the thread with some images
Really looking forward to seeing what you've been working on. Unfortunately I get an instant repeatable crash just opening C4D. This is my home computer running 15.038. I'll update to 15.057 but I'm guessing that's not it. I'll let you know what I find.
Thanks! Happy Holidays!
Alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
Are you sure that you did correct file structure as picture? Also win8.1 and R15 combination? We have still same problem on activation procedure. I hope Otoy guys will help for that.ASyme1 wrote:Hi Ahmet-aoktar wrote:sorry, it was my mistake. CORRECTED.
i'll update the thread with some images
Really looking forward to seeing what you've been working on. Unfortunately I get an instant repeatable crash just opening C4D. This is my home computer running 15.038. I'll update to 15.057 but I'm guessing that's not it. I'll let you know what I find.
Thanks! Happy Holidays!
Alec
Also you too, happy holidays
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yep. Here's a pic. I'm using Windows 8.0 on this one. Upgrading C4D to .057 now. I'll let you know what's up shortly.aoktar wrote:Are you sure that you did correct file structure as picture? Also win8.1 and R15 combination? We have still same problem on activation procedure. I hope Otoy guys will help for that.ASyme1 wrote:Hi Ahmet-aoktar wrote:sorry, it was my mistake. CORRECTED.
i'll update the thread with some images
Really looking forward to seeing what you've been working on. Unfortunately I get an instant repeatable crash just opening C4D. This is my home computer running 15.038. I'll update to 15.057 but I'm guessing that's not it. I'll let you know what I find.
Thanks! Happy Holidays!
Alec
Also you too, happy holidays
Thanks
Alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
Hi Ahmet-
OK, this is getting weird. I stepped back to Beta .92 under 15.057 and it still crashed on launch. Odd. I then deinstalled the Standalone licence and the plugin licence for this computer. Waited a bit. Ran C4D and it opened fine. Of course it's not active. I then reactivated the standalone license and Cinema crashed on launch again. Seems to be tied to the standalone license. But how do I fix that?
Any ideas?
Thanks~
alec
OK, this is getting weird. I stepped back to Beta .92 under 15.057 and it still crashed on launch. Odd. I then deinstalled the Standalone licence and the plugin licence for this computer. Waited a bit. Ran C4D and it opened fine. Of course it's not active. I then reactivated the standalone license and Cinema crashed on launch again. Seems to be tied to the standalone license. But how do I fix that?
Any ideas?
Thanks~
alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
same activation problem, only on win8. please wait until it's resolvedASyme1 wrote:Hi Ahmet-
OK, this is getting weird. I stepped back to Beta .92 under 15.057 and it still crashed on launch. Odd. I then deinstalled the Standalone licence and the plugin licence for this computer. Waited a bit. Ran C4D and it opened fine. Of course it's not active. I then reactivated the standalone license and Cinema crashed on launch again. Seems to be tied to the standalone license. But how do I fix that?
Any ideas?
Thanks~
alec
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:same activation problem, only on win8. please wait until it's resolvedASyme1 wrote:Hi Ahmet-
OK, this is getting weird. I stepped back to Beta .92 under 15.057 and it still crashed on launch. Odd. I then deinstalled the Standalone licence and the plugin licence for this computer. Waited a bit. Ran C4D and it opened fine. Of course it's not active. I then reactivated the standalone license and Cinema crashed on launch again. Seems to be tied to the standalone license. But how do I fix that?
Any ideas?
Thanks~
alec
What activation problem? Wait how long?
A
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -